Here it is, all together:
Let me know what you think
---old wip---
Hey guys, working on a set for my favorite hero. So far I've done a basic first concept, I'd like some opinions on color and the armor itself.
Thanks
Edit: items on their own.
Claws:
Horn:
Body Armor:
Replies
Here's an alternate horn to break it up a bit, and make it more different from the original:
Anyway, some more horn refinement and back armor ideas, and also the original model for comparison:
I do like the other horns quite a lot so I might make them seperately afterwards to come out alongside the set
I can only really assume that's because the design isn't wildly different from the original. I'm mostly worried that if I do something crazy and creative that it wouldn't get in the game, since Valve have set pretty strict requirements with the characters, and need to keep a similar shape and set of colors
If only I could summon them and ask, haha.
Feedback from here and from personal friends that my set was "too similar" to the default. I just jumped on modeling a blocky base mesh, and after little tweaks during the modelling process I tested it in game; and I found the charm I wanted to give on it without even being half finished. Now I'm more secure on what to change, what to improve, what to conserve, what to discard; and even got little ideas I should experiment with.
So I suggest you to follow the same way just keep the work flow and if you feel like doing crazy stuff but you are worried, do it gradually, so you can keep it under control, and don't have to scrap everything to start over
That actually makes sense Core, I was really hesitant about modelling because I don't want to get to the end and change my mind about it. When you think about custom sets that are already in the game they are actually pretty similar in concept, I think it just doesn't fully come out until it's actually in game. Thanks a lot
I'm happy with the shape of the horn, but texture-wise I might alter it to fit something on it rather than just flat metal.
Thoughts?
I'm having trouble matching the shininess of Nyx's default armor with the two masks, even though I'm using values that are pretty close to Nyx's.
Previously I've made a pair of Lycan claws and managed to get them to match pretty well without the use of a normal map.
there's a weird gold color that shows up at the tip of the blades at certain angles (you can see it in this picture), I'm not sure what that is but it's not the biggest problem so I'll work on texturing the other pieces of the set now since there is only just over a week left
In terms of the gold spec on the claws, nyx has some funny things with the "diffuse spec color" layer in the masks where yellow/brown patches show up. Haven't been able to completely figure it out myself
I also redid the pattern and colors on the shield. Although there is still that problem with the blue shine on the tips I may have to just start on the helmet and armor since time's running out.
Helmet is now in-engine and almost ready to go pretty happy with it other than the ridiculous saturation on the horn. I'll tweak the mask1 and mask2 files tomorrow and then start on the body armor
Onto the body armor
I can't figure out a way to get the whole set in game though, I might have to just use marmoset or something to have the whole thing together
3 imports and a little photoshop does the trick
Yeah it is hey, I think I made the background too dark as well, was kind of trying to make it sort of night-ish but ended up making it invisible