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Sketchbook: the_jinxster

Hey, :poly121:

Just wanted to share a few things I'm working on, I tend to start a lot of projects but as I'm painfully slow at modelling progress is often hindered, this is mostly down to still learning keyboard short-cuts and techniques and getting obsessed over detail early on (Working out exact scales meticulously etc) Anyway, enough of the excuses, I need constructive feedback and help really pushing myself to start producing high quality game assets and environments. So please if you have useful advice/tips do say. :thumbup:

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Replies

  • the_jinxster
  • the_jinxster
  • the_jinxster
  • the_jinxster
    Is there a section in the forums where people give crits? Have I posted this in the wrong place?
  • eY3lEs5
    The digital sketchbook threads don't get as much traffic as the WAYWO threads do. That would be your best bet.
    I suggest posting in both, and leave a link in your signature that goes to your digital sketchbook so people have a place to leave crits. The WAYWO thread gets so many posts, that sometimes things you share, or even crits, get lost in the mix.

    I can't crit too much on the character model, as I'm more of an environment artist. That concept piece looks nice, it would make a better composition if it was at a different angle vs straight on. Good thumbnailing process, nice to see your work flow with that project.

    Do you have a focus? It appears you do almost everything; characters, animation, concepting. From what I can tell, your concepting skills seem the strongest. What do you think?
  • the_jinxster
    Hey

    Thanks for your response. I have been pretty scattered during my time at uni, mostly for finding my feet and seeing what i'm confortable with. Trouble with me is I enjoy variety rather than specialising in one area. Something I need to work on.

    Thanks for the crit, I really do need to work on perspectives and snap out of single point.

    I'll post a new project up on WAYWO, see if I can get more help.
  • the_jinxster
    Working on this for a uni project. Its the apartment block from the film "Batteries Not Included". Lots of retopologising/unwrapping/texturing ahead. :/ Only 3 weeks til deadline... zoiks


    batteriesnotincluded01.jpg
    batteriesnotincluded02.jpg
    BlockoutWIP10.jpg
    BlockoutWIP11.jpg
    BlockoutWIP12.jpg

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  • the_jinxster
  • the_jinxster
    Neglected posting here for a while but here is some of the progress on the BNI project and I'll also dump some wip stuff on a concept vehicle. I seem to have lost a lot of confidence in pushing past block-out stages lately, mostly from lack of real understanding of 'what to do next', just need more practice really, I have no end of tutorials to follow, its just finding the time. Anyhooo heres some crap:

    Batteries Not Included Building W.I.P:

    Still need to import assets, some derelict/demolished dumbell apartment buildings in the foreground, rubble and variation on the ground topology, sidewalk/pavement and a perimeter fance. A few UV problems to fix.


    BNIwip.jpg


    PX Seawing W.I.P

    The following is an attempt to create a hybrid air to sea rescue vehicle which is to 'fly' to the location of a sea disaster such as a submarine crash, ship wreck etc and be able to quickly submerge itself and aid rescue attempts.

    I thought of merging a VTOL aircraft design with a submersive functionality.


    Developing final idea:

    Using robotic arms, a rescue worker is to be seated at the front in a dome screened cockpit to manipulate rubble/use laser cutters to gain access to wrecks.
    A pilot and copilot are seated at teh top of the aircraft for both navigating air and deep sea.

    concepts.jpg


    Max W.I.P's:

    BlockoutWIP.jpg

    Using shaders provided by codemasters for realtime rendering I set up a very basic scene and whacked on some very hastily done textures to try gauge a better art direction for the scene:

    The following are viewport grabs:

    PXVIEWPORT.jpg

    Any advice/crits/encouragement would be greatly appreciated.

    I hope to finish both these projects off over the Christmas period.
  • the_jinxster
    A few screenies from the nearly complete Rileys Cafe project:

    Rileys%20(1).jpg
    Rileys%20(2).jpg
    Rileys%20(3).jpg
    Rileys%20(4).jpg
    Rileys%20(5).jpg
    Rileys%20(6).jpg
    Rileys%20(7).jpg
    Rileys%20(8).jpg
    Rileys%20(9).jpg
    Rileys%20(10).jpg
    Rileys%20(11).jpg
  • the_jinxster
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