Hi everyone
I'm new to the Forum.
I Starting my first armor/weapon set on the Slardar and I'll see how it goes from there. Wish me Luck:)
Any comments are always appreciated
here is my first sketch, the idea is that the hero salvaged parts of a sunken boat and made armor, One thing that might not be conveyed in the drawing is that the armor is studded with coins and treasure. I don't how I feel about the boat and the cap yet....
Tks for the feedback, I'll make some size adjustments. Also a question.
do you guys know if the sets are ever apart. Or do you buy them and keep them as a whole.
I've seen most of the set pieces available on the store as stand-alone items. Not sure if that's the plan with the PC items or not - but I can't imagine why it wouldn't be.
here is a quick update on the high poly, I'm not concerned with the small details because I want the normal to be as clean as possible. And you can't see the details in the small texture anyway. I'm mostly working in Max rights now.
the proportions and size of the mast are a problem so I will probably have to make adjustments there. What do you guys think, is the Size of the mast a problem? and if so, any ideas?
excellent choice for the weapon, for the size, it looks abit like a bucket is attach to the stick. i think the silhouette can be improve to make it looks more destructive.
Here is another update, with set Breakup(Weapon, arms, head and back) I had to change the design a bit because the little viking helmet just looked silly, and I had to make proportion adjustments to other pieces.
I'm holding off on the dangling treasure bits and moss/seaweed cause I want to make sure I fit in the poly count first.
Comments are welcome:)
Hi Sil, to answer your question. I took the skeleton into Zbrush to make the clothes real Quick but other than that, the pieces were built in 3D Studio Max, since most of them are simple. Spudnik, I'm concerned about the Over Detailing as well, I'm planning to use bold colors to break the skeleton out of the wheel of torture.
Hi Guys
Here is another update.
I was able to bake down the high rez.
With the texture requirements and the fact that there are not a lot of mirrored elements, I'm really pushing the texture resolution, I'm still working on the Back. I started to texture, and if you notice there are still a lot of pieces missing from the Weapon and arms attachments. But I wanted to get your input to make sure I.m heading in the right direction.
Fantastic texture work! The only critique I have would be to give the items a stronger gradient, for example the mast can get pretty damn dark as it gets to the bottom.
Hi Guys
Here is another update
Since this was my fist Dota 2 Set, It took me a while to figure out how to import all the pieces correctly. I also end up re-uving all the mast and the arm for better texture resolution in game.
I have more questions:)
1. Do you guys know how to make it a SET in the Dota 2 workshop
As far as I know you can only import set pieces separately,
2. Do you know if there will be feedback from Valve before final submission(in case you're failing any requirements)
3. once I import the pieces into the workshop, does that become the final submission.
Feed back is still welcome, I'm not submitting it just yet
readability from far is still an issue but as far as the shape is concerned
the ship has sailed I think:) but the color is fair game.
I'm not sure about the names for the individual pieces
everything I come up with is lame:)
Sailor's fate SET
Captain's wheel
Guiding Light
Ship's hull????
Ship's mast???
Thanks for the feedback
1) You have to submit your items separately but you can arrange them in a collection. There's a big button on the right side on the workshop page.
2) I'm not sure about the Polycount submissions specifically, but normally you can get feedback. However...
3) ... as soon as you submit it to the workshop, it's final. So Even if you got feedback I'm not sure you'd be able to implement it :S
It looks really overloaded, the pieces make no sense, the armguard looks like it's fresh from the garbage can (infact, the whole set looks like slardar had a go at the garbage can), that is one hell of a tiny mast, you cant really make out anything if you're ingame with it which makes it look even more like random garbage. There's also random arrows in it which add nothing and only help making it even more of a clusterfuck.
Those are my complaints.
textures are top however, but that isnt enough, I dont think.
So I had wanted to make a set pretty much exactly like the one you've created, but got busy with another project and couldn't work on it.
Now that you've done it I guess it gets me out of feeling guilty for not doing it
Hey SkiBur, I looked up your post and you're right, our ideas were almost exactly the same (I guess great minds think alike:)
Thanks for your comment Beezow. The idea was that Slardar ripped away pieces from a sunken ship. So your Garbage can of the sea is right on the money. Sorry you didn't like it but thanks you sharing your honest opinion. The submission has been made so wish me luck:)
Replies
do you guys know if the sets are ever apart. Or do you buy them and keep them as a whole.
the proportions and size of the mast are a problem so I will probably have to make adjustments there. What do you guys think, is the Size of the mast a problem? and if so, any ideas?
I'm holding off on the dangling treasure bits and moss/seaweed cause I want to make sure I fit in the poly count first.
Comments are welcome:)
Hi Guys
Here is another update.
I was able to bake down the high rez.
With the texture requirements and the fact that there are not a lot of mirrored elements, I'm really pushing the texture resolution, I'm still working on the Back. I started to texture, and if you notice there are still a lot of pieces missing from the Weapon and arms attachments. But I wanted to get your input to make sure I.m heading in the right direction.
Here is another update
Since this was my fist Dota 2 Set, It took me a while to figure out how to import all the pieces correctly. I also end up re-uving all the mast and the arm for better texture resolution in game.
I have more questions:)
1. Do you guys know how to make it a SET in the Dota 2 workshop
As far as I know you can only import set pieces separately,
2. Do you know if there will be feedback from Valve before final submission(in case you're failing any requirements)
3. once I import the pieces into the workshop, does that become the final submission.
Feed back is still welcome, I'm not submitting it just yet
readability from far is still an issue but as far as the shape is concerned
the ship has sailed I think:) but the color is fair game.
I'm not sure about the names for the individual pieces
everything I come up with is lame:)
Sailor's fate SET
Captain's wheel
Guiding Light
Ship's hull????
Ship's mast???
Thanks for the feedback
2) I'm not sure about the Polycount submissions specifically, but normally you can get feedback. However...
3) ... as soon as you submit it to the workshop, it's final. So Even if you got feedback I'm not sure you'd be able to implement it :S
Great great work.
Those are my complaints.
textures are top however, but that isnt enough, I dont think.
Now that you've done it I guess it gets me out of feeling guilty for not doing it
Looks great. Great texturing!
Thanks for your comment Beezow. The idea was that Slardar ripped away pieces from a sunken ship. So your Garbage can of the sea is right on the money. Sorry you didn't like it but thanks you sharing your honest opinion. The submission has been made so wish me luck:)