Hello guys,
Thought I would give it a try, I hope I can finish a complete set. Allready have a lot of ideas, but I still need to work out a few.
Here's what I got so far:
- Sword concepts
Dragon type bones attached to the sword
- Cloak concept
Diffrent skin characters stichted, not sure if that's allowed
Otherwise a cloak with chains and bones
Here are some quick sketches, let me know what you guys think!
Replies
Thank you very much! Did some more concepts, still have a lot of ideas but I can't draw at this moment, need to work
Well maybe Il us it for a different hero, but I think it would also fit on the skeleton king. you should have some contrast between all the bones Hope to finish my concepts this week and then il start moddeling..
here's a small update (new one):
He could do it using a single surface with transparency, unfortunately transparency is only turned on for a few heroes at the moment and I don't think skeleton king is one of them.
Nice catch!
Wow thanks, I was wondering if I could use a transparancy map!
Still thinking on how I'm going to fit everything together, I might change the sabertooth for a dragon skul, as that was my first intension. I will try and sketch that tonight, for the cloak i think i will use dragon tails next to eachother, connected with caines or something.
On to the drawing board again tonight
Nobody has a opnion about wich sword looks the best or would suit the character the best?
Edit: Small update on the shoulder armor concepts
Thank, I might do the Triceratops and the sabertooth as a extra item, but then not as a set but more as an update
Almost finished my helmet, starting detailing further now I got all the base views ready. Never did a complete design like this, but my intuos tablet is really helpfull now..
Hope you guys like it:
By the way is it possbile to use a transparency map on more pieces, is it enabled for the entire hero, or just some parts?
In the picture it's the LOD_0 model with 548 tricount and a 256x128 (WxH) texture. But man what a small texture size, not really used to it I would love to get some reaction or critics about it, thanks!
he's a king afterall. he can afford it!
Here's the concept: , by the way the head is a skull of a dragon my sketch skills are pretty bad..
But what about the arm design I'm still not sure what to do, well I think I will start modeling the shoulder piece first. Need to finsih the helmet first though, and learn abot the masks
Here's the updated helmet, what do you guys think, I did some more realistic versions as a test, but they didn't really read good enough from a distance At least this design also fits the original armor pieces, but i'm not sure that's a good thing.. They might see the texturing as not original.. I would really like to get some opinions about this!
Would love to hear what you guys think. I wanted to do a dragon skull on the back, but that just looked weird so I made a lycan type skull. Now I just noticed I put the long teeth the wrong way for Lycan, so it's a vampire skull for now none the less here's my progress:
Oh well I just keep posting, here's some small update on the arm, what do you guys think? Still need to put one smaller version in the back though, not sure if I wnat to use the same shape for that one..
the helmet is also looking badass overall but the gold in the fins is looks too flat. it needs a bit more contrast to give it some depth.
@Shanks: I will try and get some more contrast into there, also for some reason I don't get the same gold results as the original gold parts. Even if I use exsactly the same mask colors..
Here's a small update on the arm concept:
I would make the fin parts of the helm curve inward, looks strange perfectly straight.
Well with the high poly it didn't looked that way, but because of the low tricount limits I needed to change the low poly version, and use an alpha map to make it a bit more appealing.
Here's an update on the arm model. I'm not sure if I can use the small one because of the poly limits. This is the LOD_0 model, now on to the LOD_1. I also made a high poly version.
Would love to hear what you guys think!
keep up the good work overall though, this is one of my favorite sets. it makes sk look like something that belongs on the cover of a conan the barbarian novel.
Thanks for the kind words
I would love to keep the small piece, but Valve is making it pretty hard to keep your concept good looking. Here's a picture of the low poly version so far, I can lower it around 30 tri's, without screwing up the complete shape.
It's 396 tri's right now. the normal hand piece of Valve is 275tri's, mine is 200 with the spikes Don't know who made those limits but I hate him allready!
Edit: Ok i got this to 350 tricount (not in the picture below), but without the small piece
Would love to hear what you guys think will fit the model best!
his hand needs some work though, right now it's too solidly black.
also, why have i just noticed that his models armour is grey until your in game?... then its suddenly black...
Well I wanted to go for the fire look overall, especially the arm and shoulder. But I can easily change it. Maybe also the sword, but I'm still not sure about those design I might work some more out later on.
Your right about the color, that's something I noticed when the first import test went wrong It's because the masks, and that's also why my hand looked weird. I forgot to change it at the gold parts and the hand.
Well here's an update, the hands finially got their right colors
By the way is there a possiblity to view more of your items at once?
Here's a blockout and a small concept. Im not sure about the colors though, and I will probably make it less damaged. Let me know what you guys think!
That's because of the masks textures, if you don't use them it will keep the exact color, but without any special options like specular etc. there's an explanation of the masks in the main thread, or on youtube!
But that doesn't works perfect for me though, I looked a lot at the masks valve used an tried to do something simular for my gold, because otherwise it looked completely strange..
Thank you, glad you like it
Started modeling the dragon head for the shoulder. Here's a blockout so far, still need to add a few things and then I can start working on the high poly model. But first I need to finish the dragon wing.. Think after I modeled all the parts i'm going to rethink all the textures so it fits all the parts!
Wondering what you guys think about it?
Would love to hear what you guys think!