- My thread for the DOTA2 contest -
I choose Windrunner since I like the floral, art nouveau themes I can put into it.
Thats my base as well for the designs: floral, leafy designs, but mixed with animals of the forest, such as a hawk, a bear, a wolf or even a dragon.
I'm trying to keep it light armour, since she has to be swift (bcz thats what shes known for). Heavy armour will only slow her down.
As I'm still trying to nail it down to one idea, I thought of starting with bl-wh sketches, then going for colour schemes, and then nailing down the details. After this I'll do the mock-up in Zbrush and go for low-poly modelling from there.
Final entry:
Replies
Only done one side so far :P the other side will be less elaborate, since this is the arm where she holds the bow. (image is flipped btw)
Nr. 3 could be a undergrowth theme with shrooms etc.
All in all this looks pretty awesome
I made 3 more, will start refining and doing cloak/weapon tomorrow
Couldnt do much today unfortunately
I choose one of the shoulders that I did before, and made her a cape and headgear. That adds up to the count of 3 for the itemset.
I wanted to keep the design elegant, using forest items such as leaves and treepods. I feel like they fit the design of the shoulder that I did before too...
I didnt want to go for a 'simple' cloak with just a crest/print on it, I really wanted it to be part of the set. Hence my choice of drawing sth like this. I also drew it that it still keeps her figure/silhouette, nothing in the design is allowed to break the original silhouette. I really want my design to compliment the original character.
I know the drawing is still a bit unclear, but I will keep working on this, maybe even do a test sculpt in Zbrush to see how it'd fit in 3D. I'm not certain yet about the pattern on the cloak either...
With this sculpt I tried to get the general form and silhouette down, as well as try out the elements I had in my drawing.
Im not going for anything too majestic. Like I mentioned before, Windrunner is a swift character, so her armour should be light and keep to her original silhouette.
I'm a bit further now on the texturing than in this scrshot, but not entirely satisfied yet
The normal maps are looking great though in Maya, as you can see.
I hope I can finish it in time!
thanks!
I'm a bit busy with a freelance job this & next week, so not sure how much time I will be able to make free for a bow... but I know I should! I will definitely make one, if not on time for the deadline, then definitely after that.
If can I can offer one crit. Check you design from more of an in game POV. I'd just be a little worried that the hood would be covering the face and alot of the work you've done in the neck area. And the hood it self doesn't seem to have much in the way of a design elements on the top and the top down view is where it's going to be viewed for most of the time.
you're right on that, didnt think about it until you mentioned it
I'm finishing up my LoDs and then going to test it, see what other bits I can spot
do you perhaps know how to test a set w/o actually submitting? I tried googling it but couldnt find anything concrete
This show the whole process:
[ame="http://www.youtube.com/watch?v=6_pTAxfvKwc"]From Maya to Dota 2 - YouTube[/ame]
Nevermind then :P thanks!