Hello Polycount,
I hope someone can help me with this problem. Something is wrong with the Projection modifier and render to texture, is not baking the normal map. As you can see in the snapshots, the cage is not shaded, although the check box is activated. Then, when I render, the normal map is empty, all with the same blue color.
The low version is a simple object with many elements, each one with a material ID, the same ID as the objects in the high version (this version is conformed by multiple different objects), so I use this to activate "Hit only with material ID" in render to texture.
Thanks. Cheers,
Diego
Replies
Sure, I ignore the window in Max. As I have said, the render is all blue. These are a couple of snapshots of the normals map and the UV Layout.
The problem was solved. Flipped and overlapped faces in the UV layout and geometry. I also put default scanline renderer. Not sure if it's the right choice.