Home Technical Talk

3Ds Max - Normal map problem. Render to texture.

Hello Polycount,

I hope someone can help me with this problem. Something is wrong with the Projection modifier and render to texture, is not baking the normal map. As you can see in the snapshots, the cage is not shaded, although the check box is activated. Then, when I render, the normal map is empty, all with the same blue color.

The low version is a simple object with many elements, each one with a material ID, the same ID as the objects in the high version (this version is conformed by multiple different objects), so I use this to activate "Hit only with material ID" in render to texture.

Thanks. Cheers,

Diego

8xswmt.jpg

2nve791.jpg

Replies

Sign In or Register to comment.