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[ArenaNet Internship 2013] - Environment

polycounter lvl 6
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Noise polycounter lvl 6
Hi guys
Well just another thread about the ArenaNet Internship

Last Update
WIP7.jpg

Here is my modeling I'm sitting at 2992tris
Modeling.jpg

And my basic tiles texture
PolyTiles.jpg

Need to do:
- Texturing
  • Stone
  • Stucco
  • Wood
  • All other thing
- Material and lighting in UDK
- Remake all with a cartoony style

I don't really know if I'll send it or not but well it's fun to make so let's finish this.

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  • Noise
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    Noise polycounter lvl 6
    Texture Sheet for the moment and a Wip in UDK

    Texture_Sheet.jpg

    WIP3.jpg
  • hannes d
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    hannes d polycounter lvl 12
    @OP

    really nice colors, love the roof tiles
    best materials i have seen till now

    @shashank
    they hate generalists
    so pick one thing you want to do and go for that
    if you do characters and enviroments and monsters, you cant be supergood in all of them
    if you only do characters enviroments you can rock the roof of the houses you make
  • Noise
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    Noise polycounter lvl 6
    Really small improvement but I have school project to be done in the same time.

    WIP4.jpg

    Currently sculpting wood for the wood structure.

    I had crunch some polys here and there to be able to make the border tiles and keep 300 tris for some foliage.

    To do :
    Sculpt door, windows, doorstep, plank for under the roof
    Make a highpoly of the chimney
    Tweak stone texture
    Add grass and Ivy
    Bevel some stone (if polycount permit it)
    Lighting + editing vertex alpha

    For the grass of course I could have used vertex paint to blend it with some mud and give me the possibility to paint some alpha to keep a better texel ratio, but I try to avoid all thing Arenat seems not use in Guild Wars 2
  • Noise
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    Noise polycounter lvl 6
    This time a good update, need to finnish this wood !
    Currently sitting at 2732 tris

    WIP8.jpg

    Wood is a big wip. I need to add some more detail on beam into Zbrush.

    WIP7.jpg


    To do :
    • Sculpt door, windows, doorstep
    • Make a highpoly of the chimney
    • Tweak stone texture
    • Add grass and Ivy
    • Bevel some stone (if polycount permit it)
    • Editing vertex alpha
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