Hello, this is my Phantom assassin contest entry, the pack is called "Midnight Warden".
Let's have some content in this thread.
The main idea was to continue the armor she uses on her legs and wrists, and apply a similar style to the helm and shoulders. I was mainly focusing on the general shapes in this early sketch, not the small details or texture, so those aspects are either entirely missing or just very rough!
If you want to compare it to the default model, click this link:
As you can see, I have 4 items planned so far;
Helm,
Shoulders,
Belt items and a
Cape. I might do a weapon for her if I get any good ideas, though right now that is at the bottom of my priority list. (There is already a huge amount of PA weapons in the steam workshop)
I began work on the helm, and just quickly blocked it out to get a feel of it.
*NOTICE: the hair/ponytail bit is temporarily stolen from the default helm, I will remake it for myself asap.
Please let me know what you think.
Replies
Do you plan to utilize the texture design from the bracers and boots on the shoulders (for cohesion)?
My workflow tends to involve a whole lot of trial and error
I'm not sure how much detail I should add to it though, since dota2 items are really tiny, I'm thinking I probably shouldn't spend too much time on small details that can't be seen?
I tried to put on some basic texture (flat colors + AO), in the same style as the default helm. just to get a better feel of it.
I'm not too happy with the top part of the helm, the dark blue bits. I can't put my finger on why it looks off, but I just think it does?
I would really like to hear what others think I should do with this base coloring, to make it more appealing.
Should I try a new color scheme and not imitate the default helm perhaps?
I think I'm going to leave the helm like this for now, and get going on creating my shoulder pads.
Does anyone have suggestions for feedback, or should I just continue doing my thing?
I experimented with some ornaments/spikes/curves on the shoulder pads, but nothing really stood out to me, maybe someone a little more artistic could help me out with some ideas?
Did 3 quick paintovers in photoshop for texture ideas and I'm not sure which one I should go for, anyone want to help out?
Here's my reasoning for the three:
1. Continues the default pattern from the boots/wrists.
2. Mimics my initial sketch idea, very clean.
3. A strong but simple pattern, and a slightly darker tone.
Good work so far, and good luck! I'm most partial to option one in your most recent picture.
This is 746 tris, the limit is 700 (lod0) and 600 (lod1), so I still have to find ways to cut down some detail.
the idea is to continue the feel of "layers" that I have going in both the helm and shoulders. Not sure if I succeeded with that, but I ended up with something I liked, so I decided to keep it.
As for all the other items, I have finished UV mapping all of them, they're ready to be textured whenever I have time for that. I want to do all textures at once.
But as far as modeling/texturing/rigging and whatnot, I'm done.
Helm
Shoulders
Cape
Belt (difficult to take a picture of it..)
Weapon