And here we go, the highpoly of the Horns is done and hereby shown:
They are just about ready to be projected as normal maps for the lowpoly cage, even though I am still going to revise everything before moving on to texturing.
I am also done with the shoulders and bracers, come back tomorrow for the pics, I would love to get some feedback on everything once posted!
Well I was going to sleep but I ended up not being able to resist the urge to post the shoulder Pauldrons, so I just pulled stuff together really quick and here it is!
The Bracers are also hinted in there, but those will have to wait until tomorrow because I really do need to get my butt in bed, check back soon!
Yes I have tested the set pieces, the pauldron is the toughest to get right but I was able to successfully integrate it with the way he moves and atacks, there is only some minor overlapping (while running) where they meet the arms, under the main structure of the shoulder pieces, wich you will not be able to see from the in-game view nor the idle animation in the shop preview, but I will still have a look at it later on the project.
Meanwhile, here are the bracers I promissed, hopefully by tomorrow I should have the belt or some weapons done, stay tuned!
looking badass! Only thing I'd say is the silhouette is a bit rounding. The horns get lost in the profile... altho this character lends itself to a bunched up/hunched over style. Nice looking sculpts.
Next up I need to block up the weapon, I have waaaaay too many concepts for that one so I just may end up letting you guys chose... so do check back here soon! After I get that done there is still a lot to do in order to break the excessive symmetry and optimize the lowpolys accordingly, so the entire look should still improve a lot.
There is also a piece missing in between the shoulder pads (in the back) that im already working on, thus why it looks like something needs to fit there.
Going to try to help, and thanks for posting a comment to my entry.
That material really makes It hard to understand what the details are like. I wanted to do the same with the black material though It just won't read right, should probably pimp the armor and model on a grey background just plain but helps a lot with trying to critic anything that looks off, also he blends into the background cause It matches his color pallet.
Grey, background Grey or more readable base color a tan, or other for the armor.
It's nice and in the past I have done the same thing but it really doesn't help the armor or model out any.
I believe the final is were all the colors should come in.
I've done what you've done on my entries/pimps in the current/&/past with the color mats cause I like to think It makes it more readable, even though It probably doesn't.
Yeah I see what you are saying, everything should be much easier to understand once I get rid of the shiny material and apply the hand painted textures, i just love lookin at the models as sweet looking as possible as I build them up
I will also try to ditch the background for a few entries and see how that goes, hopefully I will be able to get more c&c that way!
Ah the shame, the shame of it all! Life got in the way so I have not been updating this for ages, but rest assured I am back on it and have a race ahead of me to make it within the deadline, so here we go!
Check out the new weapon and already optimized Lowpoly geometry, everything here is within the LOD1 parameters, its all normal maps and triangles!
I have also changed/optimized the horns and their shape, along with the pain that was to make those bracers and shoulder pads fit the lowpoly budget, but everythings done and ready to be painted tomorrow so check back soon!
Replies
Behold, the initial LowPoly!
And here we go, the highpoly of the Horns is done and hereby shown:
They are just about ready to be projected as normal maps for the lowpoly cage, even though I am still going to revise everything before moving on to texturing.
I am also done with the shoulders and bracers, come back tomorrow for the pics, I would love to get some feedback on everything once posted!
The Bracers are also hinted in there, but those will have to wait until tomorrow because I really do need to get my butt in bed, check back soon!
Looks good, but images are small to me.
Did you check the animations out with a temp mesh for those shoulders that is the same as your current silhouette?
Yes I have tested the set pieces, the pauldron is the toughest to get right but I was able to successfully integrate it with the way he moves and atacks, there is only some minor overlapping (while running) where they meet the arms, under the main structure of the shoulder pieces, wich you will not be able to see from the in-game view nor the idle animation in the shop preview, but I will still have a look at it later on the project.
Meanwhile, here are the bracers I promissed, hopefully by tomorrow I should have the belt or some weapons done, stay tuned!
Next up I need to block up the weapon, I have waaaaay too many concepts for that one so I just may end up letting you guys chose... so do check back here soon! After I get that done there is still a lot to do in order to break the excessive symmetry and optimize the lowpolys accordingly, so the entire look should still improve a lot.
There is also a piece missing in between the shoulder pads (in the back) that im already working on, thus why it looks like something needs to fit there.
Oh and thank you so much for the comments!
That material really makes It hard to understand what the details are like. I wanted to do the same with the black material though It just won't read right, should probably pimp the armor and model on a grey background just plain but helps a lot with trying to critic anything that looks off, also he blends into the background cause It matches his color pallet.
Grey, background Grey or more readable base color a tan, or other for the armor.
It's nice and in the past I have done the same thing but it really doesn't help the armor or model out any.
I believe the final is were all the colors should come in.
I've done what you've done on my entries/pimps in the current/&/past with the color mats cause I like to think It makes it more readable, even though It probably doesn't.
Keep it up.
Yeah I see what you are saying, everything should be much easier to understand once I get rid of the shiny material and apply the hand painted textures, i just love lookin at the models as sweet looking as possible as I build them up
I will also try to ditch the background for a few entries and see how that goes, hopefully I will be able to get more c&c that way!
Just a quick update, I will be releasing shots of the weapon (or weapons if I cant decide) tomorrow!
Great color choice!
Check out the new weapon and already optimized Lowpoly geometry, everything here is within the LOD1 parameters, its all normal maps and triangles!
I have also changed/optimized the horns and their shape, along with the pain that was to make those bracers and shoulder pads fit the lowpoly budget, but everythings done and ready to be painted tomorrow so check back soon!