10/10
Goin' with the British Safari Hunter, Sniper. I'm worried about available texture space for the shoulders and bracers since I'm not just mirroring each piece.
10/11
Just finished the block out for all my armor pieces. Almost all the the pieces are sitting either right at the LoD1 limit or just a little bit above it. So far so good. I'm planning on rigging these pieces up tomorrow and putting them in game just to see how they look and feel.
10/14
I'm still doing tweaking on the textures and specularity but I wanted to get this posted.
Moving onto the back piece soon.
10/16
The cape isn't gonna break any new ground. Its simple and I think it plays well the the other pieces I have designed. It does feel a little fancier if anything.
10/17
One thing I've been trying to keep in mind while designing my pieces is how well it will play with other items not from my set. For instance, how bad will the shoulder pad from my set clip with the default cape? I'm trying to keep those design ideas in the back of my head when creating these items.
10/23
Shoulders almost done....Still working on a little dirt detail.
10/28
Finishing up Arms.
Replies
Yeah, I'm not the best concept artist. This was just quick way to get my ideas down and show everyone. Once I get into modeling and sculpting I'll be getting into that type of detail much more.
Still thinking about what to do for the rifle. Also, I'm not sure what to do with his "dead eye'. I guess Valve Dota 2 team didn't intend for his eyes to be uncovered? I actually kinda like it?
i'm not saying nice metalwork for this character is appropriate cause i dont know him or the dota world, but some people get the idea that medieval folk were cavemen
Moving onto the back piece soon.
LOL I didn't even think about that
Have you scrapped the medals idea? I think the shoulder pads you did looked good. The medals kinda go against his lore of being cast out by his tribe as soon as he makes the shot of prophecy. The medals wouldn't have been awarded by his tribe, he must have received them from somewhere else? Like a hunting contest?
Gauntlets look good, I like the knife. Perhaps make the bullets look more like rifle / less like shotgun ammo?
As for the lore I thought about it. The metals are still gonna happen. The reason for the metals in the first place was because of the lore actually. "...until he has fulfilled the remainder of the prophecy by attaining legendary stature on a field of battle." Metals for a job will done in battle? Perhaps trophies? I wanted to somehow visually represent that he is accomplished on the battlefield in an interesting way.
Seriously though, for Maya I've found that to be the best way (as if there was much of an alternative) because I've also been unable to get animations in.
How are you previewing multiple items at the same time btw, or are you just comping them together later?
The cape isn't gonna break any new ground. Its simple and I think it plays well the the other pieces I have designed. It does feel a little fancier if anything.
One thing I've been trying to keep in mind while designing my pieces is how well it will play with other items not from my set. For instance, how bad will the shoulder pad from my set clip with the default cape? I'm trying to keep those design ideas in the back of my head when creating these items.