hello ! my name is traumwelt. I'm a french artist playing with blender... Yes i know blender is not as pro as other software, but he's my weapon of choice in the battle against the polygons because he's totally free... And yet powerfull believe me ^^
So let's hush the blabla and show some pictures right ?
Here is my latest creation, i' m actually working on a high res version of a character i have in mind.
i'm still learning how to get a good workflow and tried to bake the texture but it was a bit messy... hopefully it 'll come next ^^
Thanks for passing by :d
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it's roughly done but i like the feeling of it and so i went back in my favourite program, and did that :
and here is a close up on his face.
God, hand-made textures are hard to do, but you know that don't you ?
It's still a wip by the way ^^
All made in blender and photoshop.
no texture for the moment cause i'm a bit tired...
lol
anyway cg cookie is organizing a contest for blender adepts, in wich you have to make a scarecrow, so i came up with this :
and here is a shot of her head... still not really happy with the texture work but i guess it's the best i can do... For now ! lol
cheers to who ever reads me ^^
I may be more of a freelance anime artist, but I have a tip for you: Your Jed-8 is better as simplistic as Samurai Jack, color and design-wise, no need to elaborate too much detail through normal maps.
and i have abandoned the idea of using normal maps. I need now to add some textures.
Thanks for passing by ^^
You seem to be talented tho going by the 2D stuff on your portfolio so it's only a question of learning the tools and workflows.
cheers
https://encrypted.google.com/search?q=scarecrow&hl=en&safe=off&prmd=imvns&source=lnms&tbm=isch&sa=X&ei=61R9UNlEhe-yBsW7gPAB&ved=0CAoQ_AUoAQ&biw=1600&bih=799
I'd start off small and forget the rigging and animating, that way you can focus on the modeling and texturing first.