Latest update:
Redoing the blade design
Redid the head textures
Heya Polycount! Starting up my Wip thread of a Riki set, Remains of a Dynasty
Still working on the concept and should have it up soonish, the main Idea is a set consisting of heirlooms from the royal Tahlin dynasty, thus playing a bit on his lore. Riki having salvaged what he could reclaim of his fallen family history and lost princehood.
Replies
I'm still trying to settle for what to go with for the head, and if I maybe should vary the main and off-hand weapons. Head wise I'm leaning a bit for either 2 or 5, hard with Riki is that his horns counts as the head, so there's no reusing the old ones. Which heads do you like more?
if you are adding a horn for example, you will need to work on that to not appear something extra =]
Ah, but that's just the thing, Riki is "bald" when all his slots are empty. He's got a head budget of 350 triangles, but his original horns are actually separate and have a budget as high as 360. (Valve gets to cheat with other words :poly131: ). So no worries there!
Mugshot of bald Riki
And here's some progress on the blockout, plus I've gone ahead a bit with the dagger. I noticed that the color scheme with bright gold really didn't blend that well with the darkblue nuance of Riki. So I'm experimenting a little with a more darkish red-blue gold (cant really place the color). Think it looks and fit better with Riki? Because that color would be going with the rest of the gold plating on all his items.
Update: Decided to go with head nr 2 but without the pointy bits. Hard to imagine Riki without some horns, and still squeeze in headgear on the same budget. But here's how it looks both in Maya and when uploaded into the engine. I'll work on finishing the head and knife now before moving onto the cloak and gloves.
Any feedback appreciated
Texturing that is just like normal painting, without any textures as overlays. I'd recommend looking for tutorials on stylistic and handpainted textures as well as paintings in general. There are a few on the polycount wiki:
http://wiki.polycount.com/TexturingTutorials#Painting_Stylistic_Textures
Update on the sword, diffuse, normal and mask maps done. What do you think about this version?
Or is that sheen mostly done in the color map?
I'm inclined to agree Will have a look at banging it up a lil bit more in the texture. Thanks for the feedback!
The masks don't differ much from how they were set up for the original weapon, new UV's and layout of course. But I think the sheen you're thinking of is what I did in my color map. You can have a look at it here below. The masks only really control specularity strength and such, not the actual specular color.
You don't get to choose the color though.
Need to get out of work so I can get some decent progress on my own Riki - you're making me look like a slacker, sir!
It just takes the diffuse as the spec then, right?
Maybe, I noticed the spec had a blue hint in itself, might be a color defined in the VMT, wish I could control it when submitting in that case
You just boot up Dota 2 and go to customization > Workshop > Submit new item and upload the necessary files and maps. Then before you press the final submit button you get that preview screen where you can see your item and hero rendered, both up close like that and in rts view. You can also preview all animations to make sure you don't get funny results.
Aye, might give the handle a bit more love when I do a final touch up on the items, but it's been good practice to know how to optimize unseen areas so far
Also I have an unfair advantage, an ungodly amount of free time right now.
But I'm looking forward to see how your Riki set goes good sir!
And finished tweaking the crown and horns, time to move on to the cloak or gloves
I'm not really feeling your horn texture, though. I'm not entirely sure what material you're going for - it seems like maybe some sort of rock, which is a little odd for the character I think. Whatever the case it doesn't really look finished.
Right now I don't have any triangles to spare, but I'll try to tweak it so it doesn't look like it's cutting through the ear in the same way, i'ts not that visible at least and from the distance one will see it'll be harder to see it cutting. Ingame shot:
I'll definitively have a look at breaking up the big chunk of darkened gold and redo the horns texture (were thinking crackelated horns but I didnt hit home then xD). What did you mean by adding more edge detail though? Risk is the low resolution would blur if that's what you mean.
I'm watching you!
Do tell me what you think of this, revised the horn texture and added some new details to the crown.
Ingame:
Besides going with a more a color of the metal that better fits Riki's color scheme I'm thinking of adding some golden text or symbols on it. Golden colors seem to work better when kept minimal in his scheme.
After two tries think I might just put the blade on the shelf for now, work some on the remaining items instead for now. This is not so much giving up on it as it's realizing i need more time to make a better weapons concept