Hi people! Very glad I came across this informative, helpful community and eventually joined. Pleased to meet you guys!
I'll try to keep my inquiry short-like as I'm not the best of talkers. The answer's probably very simple. If there's a similar thread of course, I have to apologies.
So.. I'm a new Max user, having only started 3 months ago. But I like to think I've adapted fairly well so far and am able to create simple models that are gradually getting more complex. It's a very slow journey of course and I'll always be browsing around online or in books, looking for new tips and tricks to expand my understanding. On these searches I come across all sorts of fantastic plugins, scripts and recommended modifiers, a lot of them free, that amaze me at how efficiently they can cut out everyday problems and improve your workflow.
My question as a newbie is, even though I see the awesome benefits that all these add-ons would bring me to help speed up my use of the program and such, should I just stick to doing things the old, default way with what tools are already available and deal with the problems and headaches that come with it? Or should I not be concerned with that so much and just get on with making things the best way I can with whatever tool and plugin helps?
Replies
Plugins like quadchamfer and quadcap(and his new awesome turbosmoth!) fixes things that we shouldn't really need plugins for since it's a basic feature in nearly all other 3d apps then max, however they fix a row of problems that helps me out nearly everyday!
And yeah, I recently had my eye on Quadchamfer and those other projects! Definitely considering. It'd be a nice idea to customise Max to my needs anyway. Absolutely.
Thanks for the clear up, fickle though it was!
At the same time however, I wonder how true this can be for people who can muster a software faster then other peeps.
I mean say anything you like about crutches, but I couldn't imagine every using, say Max, without Outliner, especially if I'm trying to organize my scene since the default Max Scene Helper is just horrible in more ways then one.
Come to think of it, 99% of my plugins and scripts actually are just additions to 3ds max's particle systems, texture maps and rendering capabillities.
This pretty much answers your question. Everyone uses it so its not a bad thing.
I'd have to agree. You don't want to become overly dependent too early on a plug in to get your work done. Once you have the basics down, usually much longer then 3 months in, you can start playing with plug-ins that are tailored to your pipeline. The danger is getting to a studio, or school, that can't afford the plug-ins you need and you are lost without them.
That indeed sounds sensible. Appreciate every response!
If it is reasonable, the studio will buy them.
we have a lot of folks that use Diamante Tools and dRaster NEX tools, and so we buy them for them. The speed increase those plug-ins offer more than make up for the cost over time.
It is perfectly OK to use plug-ins. What you shouldn't be doing is being reliant on cheap tricks and effects to replace artistry.