So - I've been merrily working away on a character in my free time - it started as a qucik sketch and snowballed from there. Because this didn't start out as a prroper project, I didn't take proper care to check the ever important scale issue with my meshes in ZBrush and, as I start to detail the mesh this morning, I find that the brushes aren't working correctly as the subtools are massive in comparison to ZBrushes "internal" scale.
I tried teh Deformation> Unify trick but, as my character has around 20 subtools it doesn't work and scales all toold to some arbitrary bounding box, without properly taking into account the scaling or translation in regards to each other originally.
I also tried TransposeMesh then unifying the scaling on this one part object, then TransposeMesh> Subtool but all of the subtools got garbled up with verts shooting all over the place.
Is there an easy way to "reset" the scale in ZBrush 4 r4 to something that ZBrush is comfortable with?
Replies
I couldn't use the repeat button to propogate onto the other toold though as they needed to be scaled down 1000% (i.e 10 repetitions of the scale -100%) so had to do it all manually