Home Technical Talk

ZBrush Scaling Issue

polycounter lvl 18
Offline / Send Message
FAT_CAP polycounter lvl 18
So - I've been merrily working away on a character in my free time - it started as a qucik sketch and snowballed from there. Because this didn't start out as a prroper project, I didn't take proper care to check the ever important scale issue with my meshes in ZBrush and, as I start to detail the mesh this morning, I find that the brushes aren't working correctly as the subtools are massive in comparison to ZBrushes "internal" scale.

I tried teh Deformation> Unify trick but, as my character has around 20 subtools it doesn't work and scales all toold to some arbitrary bounding box, without properly taking into account the scaling or translation in regards to each other originally.

I also tried TransposeMesh then unifying the scaling on this one part object, then TransposeMesh> Subtool but all of the subtools got garbled up with verts shooting all over the place.

Is there an easy way to "reset" the scale in ZBrush 4 r4 to something that ZBrush is comfortable with?

Replies

Sign In or Register to comment.