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Creating cars for games

Hey

i have a very specific question.

How much must i change the shape of cars - besides remove of the brands stuff - that i dont get problems through licence stuff. For example i have a BMW M3, is there already okay when i "just" make a big grille? Or must I change the headlights too, which are very specific for this car.

Greetings
Steven3D

Replies

  • ZacD
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    ZacD ngon master
    If you are just making it for a portfolio, you could just model the exact car, the most they could do is to ask you to remove it. If you are selling the model or it is in a game you are selling, it has to be different. I'd suggest the GTA IV route and just merge 2 cars.
  • Steven3D
    no i dont ment the portfolio. just interested in when I will create vehicle for games.
  • ZacD
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    ZacD ngon master
    You'll have to do more than change the grille and headlights. BMW owns the look of the car.
  • engelmanna
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    engelmanna polycounter lvl 17
    I had worked on a racing game for Xbox 360 a few years ago. The car models were modeled exactly like their real life counterparts. The legal department worked with car manufactures to make sure we could use the real cars.

    In a production environment. You'll either have a legal department getting the okay to use the real car, or you'll have to concept your own cars that are unique enough not to elicit the ire of the car manufacturer's lawyers.
  • NautalusX
    Strange idea here, but if I was a car manufacturer I would actually like if my car was in games or otherwise promoted.. Don't really understand why they wouldn't like the free advertisement, unless the car was named differently, or maybe not constructed up to par...
  • Ace-Angel
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    Ace-Angel polycounter lvl 12
    I have seen plenty of games where they model the car and just remove small elements here and there, such as change the headlight type, color, etc.

    I'm not talking about Indie Games either, I'm talking about big games with a 60$ price tag, using the likes of cars from big companies, simply not using the names.

    Same with guns.

    Sooo...I too am confused as to how this is possible.
    NautalusX wrote: »
    Strange idea here, but if I was a car manufacturer I would actually like if my car was in games or otherwise promoted.. Don't really understand why they wouldn't like the free advertisement, unless the car was named differently, or maybe not constructed up to par...

    Why would you allow people to use the likes of your car for free, when you can have EA or any other big company come in and pay your a premium to use the likes of your car in their AAA game?

    Not to mention, you can't really call it ad per say, since I, and all the people I met who have played driving games, didn't exactly go out buying cars the in the next few days. If anything more people bought cars thanks to movies like TF then games like NFS.
  • Steven3D
    Thanks for the tips. i think i understand now. so if i have no real car license i need to change the shape of the car, that the car looks just similar, like in gta or sleeping dogs ;)
  • eld
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    eld polycounter lvl 18
    Ace-Angel wrote: »
    Why would you allow people to use the likes of your car for free, when you can have EA or any other big company come in and pay your a premium to use the likes of your car in their AAA game?

    It's very much also due to companies being very careful on how their car is represented in a game a game in terms of how you use it, how it is damaged or what you will eventually run over, they can be very touchy about that :)
  • MephistonX
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    MephistonX polycounter lvl 9
    sorry to tag onto the end of this conversation - but what about people that sell models of cars - that are 100% identical on asset sites like 3docean - how does that work ? (in terms of licensing)
  • Brendan
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    Brendan polycounter lvl 8
    MephistonX wrote: »
    sorry to tag onto the end of this conversation - but what about people that sell models of cars - that are 100% identical on asset sites like 3docean - how does that work ? (in terms of licensing)

    Depends if the manufacturer's legal department is having a quiet day. 99% of them are at risk of being wiped by manufacturers if they wanted. The tiny percent of them that actually get actual authorization are usually pretty good though, but prices are all over the place.

    Interestingly, free stuff isn't completely off the radar, Porsche killed off a free rFactor mod recently ( http://www.virtualr.net/endurance-porsche-cup-series-released-called-off ).

    Student stuff is generally fine, for the most part they'll be happy for you to use their products, but may require extra consideration if it's for explicit public viewing.

    For commercial applications, contact their sales/information and legal department, pitching to the former with the goal of helping with the latter.
  • Rwolf
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    Rwolf polycounter lvl 18
    Hmm I didn't think they would care enough to kill game mods... maybe if it was a more low key game you fly under the radar.
  • Brendan
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    Brendan polycounter lvl 8
    Rwolf wrote: »
    Hmm I didn't think they would care enough to kill game mods... maybe if it was a more low key game you fly under the radar.

    To be completely fair that also comes down to the individual company. Audi is generally pretty cool for instance. Porsche and BMW can be a bit prickly in the name of representation, which is weird considering neither seem to have put any resources into styling since the mid '90s.
  • Zepic
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    Zepic polycounter lvl 11
    Brendan wrote: »
    To be completely fair that also comes down to the individual company. Audi is generally pretty cool for instance. Porsche and BMW can be a bit prickly in the name of representation, which is weird considering neither seem to have put any resources into styling since the mid '90s.


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  • VPrime
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    VPrime polycounter lvl 9
    I think it also involves trademarks.
    I remember being told thatif you don't defend your trademark and just let others use it freely you are at risk of losing the ownership of the trademark.

    Not sure how true this is, but legal stuff is stupid so this could be how it works ;)
  • Xoliul
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    Xoliul polycounter lvl 14
    Zepic wrote: »
    BMW actually helped manufacture the ovens that burned all the Jews in the Holocaust, so, I'm pretty sure they try to keep their image a bit more clean now a days. For example, if the next Doom had a bunch of Nazi Demons driving around in BMW's, it would't be good for their image.

    Errr.. lets not turn this conversation into that

    Porsche and Ferrari tend to be the difficult ones (Ferrari had all their cars removed from Turbosquid marketplace, i had it happen personally).
    Both Ferrari and Porsche do/did exclusivity contracts for games so they have to defend their property, as vprime says.
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