Hey,
I'm making a Viking ship, my first model, in 3ds max, and I thought I'd aim for the stars and go for a 8192x8192 UVW map since you can always scale it down. But now that I'm finished with the deck, it's turned out not even 8192x8192, which is extremely high according to most people, provides enough sharpness for me even though I've gone to extreme lengths at optimizing my UVW map. Most of it looks ok (considering it's supposed to be at a scale of about 6 meters/yards in width (this shows only half the ship, so three meters/yards), but in the bottom right, even though the "camera" or "view" is situated about half a yard/meter from the surface, it looks very blurry.
Just take a look at this picture, featuring the combination of my diffuse and spec level maps in 3ds max along with a view of the actual map in Photoshop:
http://i.imgur.com/xUCV0.jpg
And no, it's not that the original image I used to create the diffuse map was low-res, it's already scaled-down even on this 8192x8192 map.
So am I overlooking something? Should I make a 16384x16384 map? And this is just half of the ship's body, excluding the mast, sail etc.!
Thanks a lot in advance!