I'm currently a student in Qantm Melbourne studying a Bachelor of Interactive Entertain with a major in animation and I'm nearing the second year of my studies. 3D art is my main passion (specifically within games) and I'm looking to improve my skills.
This trimester is kind of intense for me with all the assignment, but hopefully I'll be able to update this thread every now and then.
I would love critique/feedback but comments (whether they be positive or negative) are also welcome :poly122:
I'll start this thread with a sculpt I made recently for my Advance 3D Animation subject
We have to model a low poly character from an existing toy we could get our hands on. I decided on buying a Thane figurine
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It's a variation of Studio Ghibli's "Howl's Moving Castle". I couldn't find a definite look/shape for the castle so I decided to make it like this
Heh, yeah I didn't work on them too much. This was sculpted for a 6k tri model for one of my uni assignments and I was worried the details on the fingers wouldn't show up so well on the normals/texture if I didn't have enough tris on the hands. I could be wrong though.
Asides from needing wrinkles and nails, would you say the form is off? If so, how should I improve on them?