[EDIT] Sorry this should be in contests, could someone move it for me please? Thanks!
Hey guys, I'll be doing that Arenanet art test.
I thought I'd post what I've done so far and get some feedback
-Should I re-do this? I feel like the wood grain is too much/wrong
Hi poly brick sculpt
-low poly bake. I need to do more work in the grout areas and then add mud and moss (probably alphas)
Think I'm going in the right direction so far, or should I go for a realistic route?
Thanks for looking!
Replies
Redo the wood
Thanks m1neh, I'll fix up that grouting and I'm resculpting the wood currently
It's looking fairly good so far, the dimensions, all the important pieces of the puzzle seem to fit. Get further into your piece but take note of your issues to come back to that way the community can give you some more valuable feedback.
I would also look into some vertex painting on the bricks, but I know you have either thought of it or discounted it due to limitations. (have to go see if they are still the same as previous years)
Good Luck!
very cool interpretation of the modelsheet
i think the texture doesnt really fits the guild wars style
it's a sweet handpainted texture, and guildwars is more realistic
good luck !
@Prtofdacrowd: I hadn't even though of the alpha trick; while I didn't make a custom alpha last night, I did sculpt the wood on the door and used some default alphas which I think made it turn out much better. As for vertex painting, I'm not too sure if I'll be able to. I'm going to be rendering this in Marmoset and I'm not sure if it can handle vertex paint. However I will be using alpha cards and layered textures for extra damage and stuff
@hannes: Yah, going back and studying some screenshots I totally agree with you. Today I think I will rework the brick texture. The nice thing is that I have almost all the uvs layed out so retexturing shouldnt be too much of a pain
@Justin, yup that's Marmoset. Way nicer in-game renders than UDK in my opinion :P
Yesterday I did the door
hipoly
lowpoly with texture
The metal as well is a great job, Im gonna go check your other threads
Keep us updated!
(found your portfolio, awesome stuff... well except for the vagina rhino sketch made me giggle to hard to look at it, gonna drop a link to pimp your portfolio- http://julionicoletti.blogspot.ca/)
Haha thanks! Somehow all my aliens end up looking like vaginas...I think I'll go back to that concept and render it out a bit better, originally I wanted to have a bunch of crab claws and gribbly crustacean things with tiny stalk eyes up top :P
Feedback greatly appreciated!
Next step is to fix up the geo a bit, get the windows in, bake some AO, then I can start thowing in some dirt and plant alpha cards
Also will be redoing the wood probably
(just a screengrab from mayas viewport)
Good work - keep it up man. I also think you should add some more color variations. Also noticed, that your door is slightly to short ?!
What about decals, dirt and some grass on the walls ?
I have a progress question, did you stitch all components together like Amir did ? Is this stitching necessary for every engine and a usual thing ?
(Thought that games like Guildwars 2, use modular as well and its huge advantages)
Greetz
Although now what it its a standard technique to create modular environments we can create more elaborate detailed environments with the polys saved from contiguous meshes, and with more shader tricks.
The brick is looking much better and closer to the concept, I did enjoy the crazy almost inky bricks from before, i'd put them somewhere safe for another project.
Lets see some windows and a turnaround soon though
Good luck! I think I might attempt this too and see how far I can get!
@Prtofdacrowd: Thanks man, windows below V
@JMYoung and Burtonyang, thanks guys, great advice. I'm still trying to find a good direction for the brick. Too brown, matches the wood, too blue, matches the tiles. I do like how it looks in your paint over though...Will probably go that route :P
Alrighty, update time.
Here's how it's looking so far, sorry bout the glitches in the windows.
And highpoly sculpts/low poly final
I'm very happy I decided to redo the wood...So much better than my first two tries. I'm also going to re-do the tiles. Heck, I might even re-do the door if I have time.
So...next up is the ceiling of the roof, and then I'll work on foliage
I really like where it's going, the only thing that kinda doesn't feel right, is the roof. Perhabs the tiles are too large or something.
Maybe it's just that Rock wall, wood, even door look quite realistic, while roof somehow doesnt look as realistic. Dunno, with those rounded (wooden?) tiles, roof just looks somehow more cartoonish and with that, a little out of place.
But otherwise, really great work! Keep up!
Thanks! And yah, I definitely plan on redoing the roof. Gonna look at some more reference this time and not rush the sculpt :P
struggling so much with it atm
keep up the good work
i like the stonetexture the most atm
maybe add some more hue variation in the wood and maybe also in the roof
I plan on using it for mine too.
EDIT: Regarding those bricks, do less variation, That tiling is really evident. You've got a lot of potential!
Check the entire material series out its a collection of fantastic tutorials!
I agree with the variation on the rocks, the repetition is too noticeable.
There also appears to be some warping on the roof?
Not sure if you have touched the white parts yet but I reckon that texture could give off a huge impact (Considering there's a lot of it on screen and it's the brightest value).