hey guys,
Just a quick question about using the cage when baking maps. I understand the cage should as close to the hi poly as possible, but does that mean the cage should go "through" your low poly to achieve this, which causes my render to tell me I missed rays? or, in the case of my screenshot for instance, should I just reset the cage here so it sits right on top of my low-poly, still being as close to the hi-poly as possible?
you can see right now I have the cage going just a little behind my low-poly
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after uniformly scaling the cage out to cover these areas, since the hi-poly is actually pushing through my lo-poly, I reset the top and bottom borders to hug the lo-poly again since in these areas, the hi-poly is sitting inside instead. as you suggested I guess I could've just pulled the borders in a bit closer, I just wanted to know if i had that option
normal map that was baked just resetting the borders instead of going through
render of both meshes with normal applied to LP. successful bake?