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Planning to rework an old model. What shoud I focus on?

Last year, I made a low poly rickshaw model (9300 tris):

WatwL.jpg

It has some flaws in both model and texture, and I'm planning to pimp it somehow for my portfolio. What are the most important improvements to consider?

Replies

  • FractaL
    Seems like you could do some work on the proportions, specifically the wheels, they look a tad too small. Secondly you could really work on your material definition. I'd retexture the entire thing personally!
  • D4V1DC
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    D4V1DC polycounter lvl 18
    Redo some parts you feel don't workout well, but in all honesty just do something new.
    Going backwards isn't a good idea but if you think the piece is salvageable then re-work the textures and maps and first find what works and gives you the results your after.

    Things I'd fix
    -Weather it up, some damage to areas showing it's been around, those things aren't clean.

    -Chipped paint were their is paint

    -dirt on the tires as stated above, weather it up.

    -details, such as head lights being lit, reflections, better cushion details, making the details bigger and using subtle cloth detailing that doesn't make you say what type of cushion is that.

    -Maybe even the color scheme, those colorful lines are they in your reference?

    -add a visible Wind shield, all nice and transparent, maybe a hint of blue.

    -Also Texture resolution, find a target your current res looks small, or the Uv map is not optimized to retain better quality.

    This is probably the best response you'll get a lot of people are too busy to comment now a days.

    Best of luck.
  • Quack!
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    Quack! polycounter lvl 17
    I'd also optimize the shit out of the tri count. That looks like it is a 3k tri vehicle, yet you spent 9.3k on it. Showing that you know how to make an optimize low poly object is still important.
  • ivanzu
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    ivanzu polycounter lvl 10
    Quack is right show us the wireframes .:poly117:
  • ivanzu
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    ivanzu polycounter lvl 10
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