does anyone know if it is possible to export a model in xpose mode in zbrush into 3ds max or if there is a similar maxscript that does that similar operation and physically moves the object radially or spherically?
Sorry to resurrect an old thread - but is there a plugin anywhere to recreate the xpose effect actually inside max (or maya - some of my colleagues are using that)
Possibly sure - but it's not always just zbrush files I want to xpose. Doing some hard edged modelling it would be useful to explode a few areas into chunks before exporting to xnormal or baking internally.
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