Heya!
Is there a quick way to overlap selected UVshells in may UVEditor?
I have these shells:
And what I essentially need is to be able to make each one scale up to the size of the box. That way they will all overlap each other and I can scale all shells simultaneously
EDIT: Oh and ignore the 2minute texture. It's a proxy till I get this working xD!
Replies
UVTextureEditor>Polygons>Layout[]>
Layout Objects: Per Object(Overlapping)
Separate shells: Off
Shell layout: Into Region
Scale mode: Stretch to region
Shell Stacking: Bounding Box
Rotate: None
I can't find a "uv layout options" menu anywhere (Using Maya btw)
Thanks a lot for the help man
http://www.creativecrash.com/maya/downloads/scripts-plugins/texturing/c/nightshade-uv-editor
Has a feature for stacking UV shells. And in case they have different orientation you can also orient UV shells. Two button clicks and you get what you want.
Also - upcomming feature: Matching UV shells. Say that you stack them, and orient them, and the UVs are still not on exactly the same spot? Click another button! I'm planning to add a feature that pushes UV's to their nearest neightbor so that you dont have to do it manually. It will be in version 1.2 for sure.