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normal map issues from Maya to UDK

chronologicalist
polycounter lvl 8
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chronologicalist polycounter lvl 8
The image on the left is what my normals should look like; the image on the right is what my object looks like after building the lighting in UDK. I'm not sure why there's such a drastic difference in the appearance of the normal map, but if anyone can provide insight I'd be grateful!

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