The image on the left is what my normals should look like; the image on the right is what my object looks like after building the lighting in UDK. I'm not sure why there's such a drastic difference in the appearance of the normal map, but if anyone can provide insight I'd be grateful!
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Also, in the texture import settings for UDK, did you use TC_NormalMap or TC_NormalMapUncompressed? (not sure if thats the exact name, going from memory).
Try those things.
Second-ed. Think NDo has an option if you are a bit puzzled by flipping channels.