I've been lurking on this site for a bit while I've been going through school, but now i could really use some help and I guess now is the best time to finally start contributing.
Time for some quick backstory. I'm striving to be a character artist and am currently a Junior going through an art school for computer animation. I've only two classes dealing with my actual focus and have spent a little more than year working with Maya. For this new semester, our first project is to create and rig a simple character. Since I had a little bit more experience than others I chose something a little bit more fancy.
So the body is going fine (well at least I think so )
The problem arises whenever I look at the head. It looks so off to me, but I can't tell if it is just me or not since I have been staring at this thing for days.
So I was hoping for some feedback on it because I'm really worried that I'm not improving. I was really striving for a look close to one of my favorite artists, Yinxuan Li http://features.cgsociety.org/newgallerycrits/g71/252371/252371_1331900830_large.jpg , but that really didn't happen. :C I don't want to give up since one of my inspirations is Hazardous and that glorious speech of his, but I am seriously stuck in a rut right now and could use some advice.
Well Id say the anatomy of the face is wrong and has this downward facing look going on. Id say get some real life refrence and go from there. Heres a picture to start with, see how far the cranium goes back.
I guess it depends how stylised you want it, but those eyes are HUGE. Like, massive. The cranium needs to be pulled back for brain space, above picture from raymango should help a lot here. You might benefit from getting a lot of reference pictures from real humans to get the main proportions right, then tweaking those to match your style.
Sorry it took so long to update this, other work gets in the way sometimes. I've really changed up the face this time. I hope it can still work with the style of my initial drawings but at least I feel this one is better. Thoughts? I really appreciate the help.
Even though you are going for a stylized look you still have to use real world anatomy. I would look at some dreamworks or pixar characters since that is kind of the style you are going for.
The cheek bones on your model are drooping to far down, the orbital eye socket doesn't look right, their is to harsh of a transition on her nose, her eyes are not placed in the center of her head, and her eye shape needs work.
Replies
Tangled
http://4.bp.blogspot.com/_wjOeNTRwpT8/TTyLiOyJtjI/AAAAAAAAAes/28ZEikZwKkw/s1600/Tangled.jpg
Brave
http://www.hdwallpapers.in/walls/pixar_brave-wide.jpg
The cheek bones on your model are drooping to far down, the orbital eye socket doesn't look right, their is to harsh of a transition on her nose, her eyes are not placed in the center of her head, and her eye shape needs work.