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Sci fi_environment

Hey guys.i'm new here..this is my new artwork of sci fi environment :)

SCI-FI_env.jpgSci-fi-env.jpgall-marged2.jpg

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  • TheRealFroman
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    TheRealFroman polycounter lvl 11
    I'm loving it! Looks sick dude. You did a great job with the high poly when it comes to the door and well.... pretty much everything else haha
  • RitualSynergY
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    RitualSynergY greentooth
    This is awesome man! Those details are really great! May I ask how you went about those rocks, and or see some texture flats? :D
  • Blaisoid
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    Blaisoid polycounter lvl 7
    hard surface modeling looks sweet. however i'm not too fond of zbrush edge damage. it would be appropriate for stones or concrete but not for metal.

    texture could use more work, there's plenty of bold scratches on edges but almost no wear everywhere else. when applying scratches ask yourself if a particular area would actually be likely to get hit by other objects. if no then no need to add wear. if yes, try to figure out what exactly could cause damage and how damage would look like. look for photo references if necessary.
  • dralex789
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    dralex789 polycounter lvl 7
    Blaisoid wrote: »
    hard surface modeling looks sweet. however i'm not too fond of zbrush edge damage. it would be appropriate for stones or concrete but not for metal.

    texture could use more work, there's plenty of bold scratches on edges but almost no wear everywhere else. when applying scratches ask yourself if a particular area would actually be likely to get hit by other objects. if no then no need to add wear. if yes, try to figure out what exactly could cause damage and how damage would look like. look for photo references if necessary.

    I jusst wanted to second this. Amazing HP work, I am curious as to your technique, but beware the scale of work you have set for yourself. Your detail is super finite, and the dents and dings you have in places don't feel appropriate for the thickness of metal you have here. Baller work though. Really inspiring.
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