Hey all - was just going throught the Eat3D Intro to UDK DVD (quite an old one now) and a part comes up where I need to access the NEC_Pillars package.
I'm able access it, but when viewing it I don't have the same Pillar Static Mesh's as the instructor available. I'm wondering if the package actually installed with UDK but I just haven't opened it properly? If there's any extra directories I should be looking at, please let me know. Thanks! :thumbup:
EDIT: Aaand a quick look on the Eat3D forums revealed that the DVD's were recorded with older versions of Unreal which could be the reason.
Replies
When you double click on the texture inside UDK, is the "Filter" set to linear or nearest? Using nearest gives you pixelated textures, and linear blends the pixels together to make them smoother. If that doesn't work you could just try 1024 texture.
And if you can, posting your diffuse texture would help a bit as well.
Post your UV layout and we can see if it's just that that's at fault or if it's something else. Unfortunately, you may just be butting up against a DXT compression wall. It can be pretty severe, but is also pretty standard a lot of game engines.
Yea, we use the latest version of UDK at the time of capturing the tutorials where possible but inevitably some assets that were in UDK get removed and replaced with new ones. All the old UDK installers are still available so you can always get them and then append the packages. Not ideal, but it's a good work around.
The pillar asset is the same one used in the tutorial, but you need an older build of UDK to import it correctly. Unfortunately the current UDK is too new and is not backwards compatible with the old GOW packages (it was captured with the Gears of War 1 PC editor), but some of the old UDK versions work perfectly.
Defer compression only prevents the texture getting compressed until you save the package. So your problem is most likely the DXT1 compression. Have you tried using a 1024 or 2048 texture yet? And can you post the UV layout and the actual diffuse texture?