Heya to all,
Question, I'm trying to just create a quick and cheap animation for a mesh of mine (basically, a statue moving from Position A to Position B, just once and voila, done).
It's an environmental object, meaning not player based at all.
Since most tutorials which concern with said method of animation are abit old, I was curious if anyone could tell me if anything changed in the current versions of UDK, OR if there is any recommendations as to tutorials I should watch for said methods (or if they stayed the same).
Cheers and thanks in advance.
Replies
http://udn.epicgames.com/Three/MatineeUserGuide.html
the basics haven't changed.
this still applies:
http://udn.epicgames.com/Three/MasteringUnrealCinematicSequences.html