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UDK - Simple animation on Mesh (which the player will look at?)

polycounter lvl 12
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Ace-Angel polycounter lvl 12
Heya to all,

Question, I'm trying to just create a quick and cheap animation for a mesh of mine (basically, a statue moving from Position A to Position B, just once and voila, done).

It's an environmental object, meaning not player based at all.

Since most tutorials which concern with said method of animation are abit old, I was curious if anyone could tell me if anything changed in the current versions of UDK, OR if there is any recommendations as to tutorials I should watch for said methods (or if they stayed the same).

Cheers and thanks in advance.

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