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Author:
Lucas Annunziata
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3D Art Showcase & Critiques
Student UDK Level(Dota 2 Art Style)
GonYong
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GonYong
Sep 2012
We are making a level for a class at school. The theme of the level is old Asian Town with Dota 2 style art. Please feel free to critique.
*UPDATE*
Making assets to go in our level
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Kana2801
Sep 2012
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DLoud
polycounter lvl 15
Sep 2012
I would start first by gathering reference before concepting props. It'll help direct your efforts towards a common goal. Then I would begin blocking out the level in your 3d app. You can then do some paint overs and refine the overall aesthetic.
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Gannon
interpolator
Sep 2012
Nice, Where's your reference? Will the level design mimic Dotas, or are you just using the art as a guide for style?
The pdfs for their characters design and texturing should be a big help in matching the art style.
character design
- Re-purpose this and see if you can make it work for your structural assets.
Texturing
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Sixoul
polycounter lvl 9
Sep 2012
What is Dota 2 art Style? I thought it was just realistic fantasy with dark tones.
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GonYong
Sep 2012
Sorry it took too long to upload, but here it is
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Some of the references we are using
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The pdfs for their characters design and texturing should be a big help in matching the art style.
character design - Re-purpose this and see if you can make it work for your structural assets.
Texturing
Uploaded with ImageShack.us
Some of the references we are using