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Zbrush character modelling, base mesh vs. dynamesh

deolol
polycounter lvl 6
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deolol polycounter lvl 6
Hi guys, im wondering what the best workflow with zbrush is for character design, do you still make base meshes and then work on that, zspheres or dynameshing? Which do you think is the most useful and are there disadvantages to dynameshing? Thanks.

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