I tried eariler to post a thread about my ongoing project i'm doing in school. Our assignment is to make a polygon character which we are supposed to UV map, texture, rig and lastly animate our individual character
I choose to make a human and try to model it as anatomical correct as possible. My current phase is texturing and I don't really know how to make my character better. What do you guys think?
Can you guys spot some feedback about topology or perhaps tips for later rig and animation? Or any sort of feedback?