Hi everyone. I want make sexy lady knight. Don't look on her helmet, it will be another helmet And I think about glasses. She have helmet and glasses, it's strange, but I like how she looks with glasses. .I can't draw, so, I make just some bad overpaint. Hope you like it ^^
I wouldn't really worry about posing her yet. It is just a waste of time at the point you are at with the character, and also the pose isn't really functional or effective.
its a good start, especially the sword but you arent gonna get her into a game engine easily with that pose. Just get her in a standard pose like a T pose, nice and symmetrical and keep at it.
I don't wanna make model for game engine , only zbrush, only hardcore
even so, modeling her in a basic T pose first just makes it a lot faster and efficient. Everything you do to one side is mirrored over and you can get everything on her that you need to without having to worry about it. Whatever works for you I guess, but it just seems like you are spending more time than you have to.
even so, modeling her in a basic T pose first just makes it a lot faster and efficient. Everything you do to one side is mirrored over and you can get everything on her that you need to without having to worry about it. Whatever works for you I guess, but it just seems like you are spending more time than you have to.
Now, late to change something. I know T pose more convenient for modeling,but I decided make without symmetry, because I think it will be helpful for my skills. What doesn't kill me makes me stronger.
Gonna have to agree with the rest of the folks here, t-pose then use transpose tool to pose her like that, then resculpt quirky deformations will save you 20x time.
You don't have to do a T-pose then transpose if you were sculpting a dynamic pose for practice/fun If sculpting it in a pose is part of your learning process then don't remove it.
You don't have to do a T-pose then transpose if you were sculpting a dynamic pose for practice/fun If sculpting it in a pose is part of your learning process then don't remove it.
:poly117: Late to change something, I will use T-pose
Her proportions look a little funny. She's got quite the giraffe neck going on, and her arms look a bit thin and noodly. I think her shoulders are quite wide too, considering how narrow her ribcage is. All that combined, plus the way the shoulder pads exaggerate the silhouette, makes her upper body look almost alien. Come to think of it, her torso might be a bit tall as well.
I would definitely move her head down her neck a little bit, I think that would make her look more proportionate, and the balance between her head and shoulder pads in the silhouette would probably look more appealing as well. Maybe move her entire upper torso a little closer to her hips as well so her stomach doesn't feel quite as elongated (something her outfit also emphasizes, by the way).
It's more of a personal preference I guess, but I think it would be nice to give her arms a little bit more shape and definition as well. Even if you're going for the sexy thong warrior type character, I think it looks less silly if she at least looks physically capable of carrying her sword :P But it's possible that simply tweaking the proportions of the neck/head/shoulder area will help make her arms look less lanky so that it becomes less of an issue, I dunno.
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even so, modeling her in a basic T pose first just makes it a lot faster and efficient. Everything you do to one side is mirrored over and you can get everything on her that you need to without having to worry about it. Whatever works for you I guess, but it just seems like you are spending more time than you have to.
T-pose. Now, I think make body like in " Blade and Soul "
Paul Richards knows his babes! I think it will help you on your character if you read his whole blog! Good luck!
:poly117: Late to change something, I will use T-pose
I would definitely move her head down her neck a little bit, I think that would make her look more proportionate, and the balance between her head and shoulder pads in the silhouette would probably look more appealing as well. Maybe move her entire upper torso a little closer to her hips as well so her stomach doesn't feel quite as elongated (something her outfit also emphasizes, by the way).
It's more of a personal preference I guess, but I think it would be nice to give her arms a little bit more shape and definition as well. Even if you're going for the sexy thong warrior type character, I think it looks less silly if she at least looks physically capable of carrying her sword :P But it's possible that simply tweaking the proportions of the neck/head/shoulder area will help make her arms look less lanky so that it becomes less of an issue, I dunno.
I want make an anime character. But not a cheap anime character. Next time I will show 2 variants.
But first I must fix problem of anatomy