Is there a way I can control the reflection glossiness?
Right now, the reflections are super sharp and I'd like to have it toned down.
I've tried multiplying it by a constant and that just controls the intensity.
Are there any suggestions or methods I could use to blur my reflection without baking out several mips?
Thanks in advance.
Replies
http://udn.epicgames.com/Three/DevelopmentKitGemsCreatingDistortedReflection.html#Creating%20distorted%20metal
Also if your main normal map doesn't have enough roughness in it, use detail normal map strength to increase that roughness detail (more roughness will give more blurry effect). In the material above, main normal map of the floor was enough, so detail normal map strength was set to 0 to disable it's effect.
So you either box blur the whole cubemap (which is very math heavy), or as Money said, connect an extremely rough, micro faceted Normal Map for your cube and work from there.
You could also setup a blurred PP cube over your reflection capture actor and have it blur through there.
And what if I have my capture cube baked as a static texture already?
As for static textures baked, I tend to export them out and import them in CubeMapGen, blur the cube and re-import them all back.