I absolutely love how you planned your environment, especially for the plants! Very inspiring! I second Pix, I love how you managed to take your fist texture and modified it so it fitted more Swizzle's paint-over! Awesome use of texture and geometry! I'm looking forward to seeing more of this environment!
This is really going nicely and it's nice to see so much preparation and pleasure of creation in your posts. Cliffs look really good and have a nice unique style with the texture and geo combined. I'm really looking forward to seeing the whole scene with that style.
I'll definitely keep eyes on this project. :poly121:
romy, PIx, ablaine, Kenny, tristamus, afisher, Karl, Kyuuu, Madwish, mbischof, Mental Radiation, reverendK, Alphavader - Woww, thanks so much guys, I'm glad you like it !
Shogun3d - Thanks:) I remember when you gave me advice on my business card a long time ago haha
Haz - aw :poly136: ... that means a lot to me! Oh, and about the pivot. I know it now, that's what counts, right?? :poly122: haha
Here's some rock sketches guys. I'm gonna make my rocks double ended so I can flip em around in UDK for fast arrangement. I'm gonna start with my tileable texture as a base for these, but then I will modify the texturing to match the meshes uniquely. Critique and comments welcome:
This looks like it could be amazing, specially since I can remember seeing a thread of yours a while back which was a simple town/alley scene. Its amazing how after a while you start to pick things up and then its more about imagination than anything else .
The only thing I would change, and its slightly going against the concept, but to make the castle less symetrical. Everything about the proportions etc look great, I just think it may benefit from slightly different sized towers? but thats as much as I can suggest really haha.
ROcks look like they'll be nice - but keep in mind you may find that you'd like to roll them on their side so make sure you're designing them with those orientations in mind as well.
l.croxton - Haha, thanks! Although I've never done a town/alley scene . . . that musta been someone else's xD As far as symmetry for the castle goes, I totally agree! I'll be adding onto the structure more towers off to one side, and a bridge leading to it or something, also more asymmetry in the form of damage. I don't mind if I deviate from the concept if it will make my final piece better:]
reverndK - Since I will be painting in lighting from the top down, I unfortunately won't be able to use them on their sides, but thanks for the suggestion!
I really love your concept artwork. I've seen this thread before, but I didn't realize that you painted that! Good stuff, I'm looking forward to the 3D scene now!
I've been a fan of your work since your villa piece and this looks to be even better! Even the dirt is amazing! Subscribed. Any chance of some in-progress shots of your textures? I'd love to understand your painting workflow better.
Hi Argent, thanks a lot :] Unfortunately I don't have many steps to show, since I typically paint in one or two layers, but I'll explain what I can haha. Maybe you can get a little from it
Here's some process for my cliff texture:
1. Icky! Started with a photo to get a little texture going on.
2. Refining...
3. Decided not to go with a gradient anymore, and make it a 4-way tiling texture as opposed to horizontal. My thinking was that I could paint in a gradient and moss/dirt/AO with texture blending later. Took a long time to paint out the ugly grain from the photo!! Maybe that's not a bad thing though? I use that time to add as much color variation and detail as possible. It basically forces me to go over everything and render it out thoroughly haha.
4. Refining... and fixing patches of light and dark with a low opacity brush on overlay or soft light.
In the END, I redid this texture completely. It wasn't reading for the purpose I intended. Learned it's good to think critically about what you're painting, before you start painting it, haha...
Thanks for sharing, Jess! That helps more than you probably think (I might actually try forcing myself to paint all the grain out of a photo now as a sort of zen rendering exercise, haha). Looking forward to seeing more.
I am already enjoying this thread. Thanks for posting up your sources of inspiration, reference images and so many work in progress images already, Jessica!
romy - Thanks, well you make me actually wanna try sculpting again hahaha.
Ronald, Kenny, Synyster, Iamar, Nina, Nick - Thanks guys :]!
Here are some plants:
Tris: 389 and 245:
Tris: 272, 519, 177:
Tris: 504, 651, 184:
Critique and comments welcome. I'll be working on my tree in the meantime! Fixing the texture too, it kinda looks a little like stone right now, methinks.
These are looking amazing. Love what you did with the rocks. Pretty creative, creating a texture, applying and packing uvs, and then doing a "damage/Shadow" pass afterwards per say. And the fact that they just flip like that... Amazing work. Very nicely done so far! Cant wait to see it all come together!
Thanks Howl - I rendered those plants in 3Ds Max and used the lattice modifier to get the wireframe. Set the modifier to 'strut from edges only', adjust the thickness, and you're good to go
Awesome work! I'm loving this tree and I can't wait to see the plants textured. However, that might be me but I think the base of your tree is a bit weird. I love your idea of having roots coming out of the ground but the fact that you have 4 coming out almost exactly the same way doesn't look very natural. I think it would look better if you had at least one root coming from the trunk and some variations for the other roots. But then again it would make the asset more unique which might not be what you want.
Replies
Loving this, cant wait to see the final scene its going to biblical!!
(Though to be fair, they did know that you could set pivot to local :P!!!)
Agreed, really nice use of geometry! :thumbup:
workworkworkworkwrkwrkwrkwr!
I'll definitely keep eyes on this project. :poly121:
Shogun3d - Thanks:) I remember when you gave me advice on my business card a long time ago haha
Haz - aw :poly136: ... that means a lot to me! Oh, and about the pivot. I know it now, that's what counts, right?? :poly122: haha
Here's some rock sketches guys. I'm gonna make my rocks double ended so I can flip em around in UDK for fast arrangement. I'm gonna start with my tileable texture as a base for these, but then I will modify the texturing to match the meshes uniquely. Critique and comments welcome:
The only thing I would change, and its slightly going against the concept, but to make the castle less symetrical. Everything about the proportions etc look great, I just think it may benefit from slightly different sized towers? but thats as much as I can suggest really haha.
reverndK - Since I will be painting in lighting from the top down, I unfortunately won't be able to use them on their sides, but thanks for the suggestion!
Smoother cliff face texture for larger, flatter surfaces of the cliff:
Modeled and textured rocks. First time checking out 3D painting and found it's super useful and speeds up workflow! Still need my photoshop though xD
One side of the rocks:
Other side when flipped:
And the texture:
I think I'd like to add some more geometry to these. Critique and comments welcome!
Ash tree texture:
Dirt texture:
Critique and comments for everything most welcome:] atm modeling some of my plants. Thanks in advance!
Here's some process for my cliff texture:
1. Icky! Started with a photo to get a little texture going on.
2. Refining...
3. Decided not to go with a gradient anymore, and make it a 4-way tiling texture as opposed to horizontal. My thinking was that I could paint in a gradient and moss/dirt/AO with texture blending later. Took a long time to paint out the ugly grain from the photo!! Maybe that's not a bad thing though? I use that time to add as much color variation and detail as possible. It basically forces me to go over everything and render it out thoroughly haha.
4. Refining... and fixing patches of light and dark with a low opacity brush on overlay or soft light.
In the END, I redid this texture completely. It wasn't reading for the purpose I intended. Learned it's good to think critically about what you're painting, before you start painting it, haha...
Here's a thing for my dirt texture:
-Jess :]
romy - Thanks, well you make me actually wanna try sculpting again hahaha.
Ronald, Kenny, Synyster, Iamar, Nina, Nick - Thanks guys :]!
Here are some plants:
Tris: 389 and 245:
Tris: 272, 519, 177:
Tris: 504, 651, 184:
Critique and comments welcome. I'll be working on my tree in the meantime! Fixing the texture too, it kinda looks a little like stone right now, methinks.
Here's my tree - still need to add moss on the bottom (haven't gotten around to working out texture blending yet). Critique and comments welcome!
3,144 tris:
Working in engine now to try to pull everything together a bit. It's difficult to work the big picture!! I get so drawn into the assets haha.
Keep up the great work!
I also agree what Kyuuu said about the roots, you should mix it up a little bit.
Keep up the great work!
Except that, great texturing!