I'm having problems with grasping main point on how to make particles that act also as emitters in UDK.
I watched all 3DMotive Cascade videos and I still struggle to create particles that emit trail behind them.
Am I looking in a completely wrong direction?
Thanks
Replies
If you want a particle to act like an emitter, then you need to use an "Emitter InitLoc" module, and have it point to the name of the emitter you want it to spawn from (it's particles, specifically).
Also thanks for great tutorials, this subscription was really worth it just for watching your tutorials, I must still go through 3 volumes of "Visual FX and Cinematics in UDK".
I'll give you a warning, I was trying to help someone else here on the forums with exactly what you are trying to achieve. The only way I'd know how to achieve what you want is with separate emitters that each have their own ribbon module. If you try to use initLoc with a ribbon, the ribbon goes berserk and tries to connect one ribbon to all every particle. So instead it comes out as a big curvy mess.
Again thanks for help, I'll avoid using ribbon to do this