I like the feeling the narrow passage way (original concept). You could change your camera height and FOV... but most likely you'll have to move the walls in a bit. Also, the foliage on the right wall needs some love. Keep up the good work!
A new update, changed the cloth to blue and did some more mesh placement and such. I'm loving it. I'm not sure how necessary it is to make the alley thinner, I sincerely like it more with a bit of room for the camera.
I am REALLY liking the night time look by comparison. I definitely prefer that look. Well done so far Done using all of your site's textures?
Yep! All of them are with our sites textures. It was just sort of a test to see how quickly we could pump an environment out. I'm actually pretty amazed by it.
for some reason using tiledshot to take screenshots turns off the awesome post effects the moon has. Any thoughts?
It's because the light rays is a screen effect, whereas tiledshot basically renders multiple "screens" and stitches them together. If the light shafts were enabled here, they'd probably repeat on the screen in some weird way. Basically the engine can't handle it :P
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Mudbox, NDO and Photoshop. Thank you.
I'll change it back. It was feeling a bit cramped before, but I think maybe it would work a bit better now. Thanks
A new update, changed the cloth to blue and did some more mesh placement and such. I'm loving it. I'm not sure how necessary it is to make the alley thinner, I sincerely like it more with a bit of room for the camera.
I don't know..
Yep! All of them are with our sites textures. It was just sort of a test to see how quickly we could pump an environment out. I'm actually pretty amazed by it.
It's because the light rays is a screen effect, whereas tiledshot basically renders multiple "screens" and stitches them together. If the light shafts were enabled here, they'd probably repeat on the screen in some weird way. Basically the engine can't handle it :P