I just finished up this little
probot fellow (gleefully stolen from
Carbine's WildStar as bit of practice working with more stylized textures. I would really appreciate any critiques you have for it!:)
Specs: 1878 tris, 512x512 color+alpha, spec+gloss, normal and glow
Software: Maya, Photoshop, (displayed in UDK)
Replies
Here's the final one- I did a few minor mesh edits to differentiate the legs and give the body a slightly sleeker silhouette, redid the normal using nDo2 (I'd used a different bump-to-normal program before... it obviously didn't go so well:P), bumped up the emissive boost, and messed with the lighting to wash it out less.