So i have a Gigabyte GTX 580, Vram 3 gb.
I would've though that this would handle atleast good in Maya and Zbrush, but going over 2 mill will slow my viewport (not 2.0) down to almost 15 FPS. is this correct or can i somehow increase it by playing around with hardware or software?
My system:
i7-3930k socket 2011
RAM 16 GB
Windows 7 Professional 64-bit
Gigabyte GTX 580, VRAM 3 GB.
Noticed i wrote this in the wrong Forum, can admin please move this?
Replies
And zBrush doesn't use the graphics card to render, it's all about the RAM and CPU. It generally gives up when your tool reaches 7-10 million polygons.
If you really wanna benchmark your card use Mudbox. It can handle an insane amount of geometry and makes good use of the GPU, and unlike zBrush it's not limited by being 32-bit.
Nightmare.
I know about the slowdown with Quadro 4000 and the 600 being crippled in Maya so yeah... confused.
Any idea on alternatives? I don't use my PC to play games ever.
my 8800 gtx from 4 years ago could easily handle around 6 million in the maya viewport before dropping off...