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eye lashes....

polycounter lvl 12
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Rockley Bonner polycounter lvl 12
ive tryed welding them to the end of the eye lid but the double sided planes refuse to weld. How can I solve this issue?

any help would be appreciated!

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  • GeeDave
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    GeeDave polycounter lvl 11
    Don't weld them?

    If you're skinning a face for animation you can weight the verts of the eyelashes start point to be the same as whatever they're supposed to be "stuck" to.
  • Rockley Bonner
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    Rockley Bonner polycounter lvl 12
  • Adam L. Gray
    If I understood what you want to do correctly, then you can't weld that type of mesh together I fear. And even if you succeeded to (Think it might be possible in maya, older version of it at least) it's still wrong and will end up being split as you export etc.

    So should go for GeeDave's method there :3
  • Rockley Bonner
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    Rockley Bonner polycounter lvl 12
    ok thanks guys!

    Polycount 4 the win!
  • GeeDave
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    GeeDave polycounter lvl 11
    For future reference, you can weld to your hearts content in Editable/Edit Mesh mode, but I "think" it's considered a bad habit and as Adam has said, it's fruitless if you're exporting.

    You might at some point encounter a situation where you need floating geo to blend with the object seamlessly, so as to appear to be the same element, while not. In which case you'd adjust the vert normals so the detatched geo's normals matched the other objects vert normals... Christ, I definitely could have worded that simpler. It's late, sorry!

    Not needed or even recommended for eye lashes though, so don't worry about it!
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