Hey guys i have RGBA texture broken down into 4 Grayscale images saved into a single tga file.
Im using the texture in a material and breaking it down into the 4 grayscale images.
the problem is that when the texture is compressed by unreal the RGB values are blurring into each other and i have no idea why.
Does anyone know why this is? and how i could fix it?
Replies
How big's the texture and what's it for? There may be a solution.
its really frustrating being able to see it working then when you save it its ruined .
iv uploaded a file but im not sure if you can see the texture file that well.
I'm basically making the waves pan and the boxes pan up. but where each texture crosses in the RGB artifacts occur
if worst comes to worst ill have to use separate images just a lot of memory.
There are uncompressed formats available when importing, but ideally, keep their use to a minimum as they are VERY expensive on consoles where there isn't much VRAM.
I don't know how well supported the greyscale format is, and the fillrate will be more expensive using more greyscale textures. Gonna have to experiment and see what works best, preferably in a scene that loads down the GPU with quite a few of these signs.
:thumbup: