Can someone explain to me the differences between shadow maps and light maps. I have done some research and from what I read:
Light Maps:
- Pre-calculated on a per object basis.
- Creates a texture when baking that uses all lights projected onto a mesh.
Shadow Maps:
- Created dynamically on a per-light basis(?)
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Shadow maps are only for dynamic/moving objects (you can use it for static objects, but you will get performance problems if there are many objects around) and only for shadows