So Ive noticed that recently there dont seem to be any cheats in games, especially console games. I have to confess Im a lazy gamer, I dont have time to replay a level 5 times to beat it so I used to cheat at games. I would actually get to see later levels and bosses and enjoy all aspects of the games I buy regardless of my pathetic skill. So how come there arent cheats in games these days? Ive got a stack of games that Ive half finished and I would looove to see the end of but I cant. Anyone else in the same boat as me?
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Ah that would make some sense although some of us really dont care about imaginary points and would rather have the full experience with cheats. GTA sounds like it had a good idea there, wish more games would do that.
If you can, just drop the difficulty to its lowest level. Not always a solution, but sometimes it is.
As mentioned, achievements/trophies killed cheats in games.
Big Head Mode!... $5
But to get back to cheats... they are still here but not in many games because most games are turning to some sort of online gameplay, and let us face it if you give someone a door to be an asshole... well all know there will be someone who will take it. I've been playing BF3 for some time now and met my share of cheaters. Although they cheat through hacks it is still cheating because the game still permits it.
Most games now on pc have trainers and other extra programs that are user created to cheat. So basically you can still cheat but with no internal console commands. On another not got to give credit to Valve they are still rocking the console commands cheats.
I've used cheats in the past but only to create mayhem in games as GTA San Adreas and such. In certain cases I used to them to bypass game bugs because I didn't have an internet connection at that time and such. But that was way baaaacckkkk in the day. Now I feel that because of the user target they do pay more attention not to have a need of them, and I do agree that through the game design they should give me the tools to get past an obstacle or boss fight. If they make things too obvious that is another problem and I don't want to ramble on that.(adaptive difficulty ) Well there is lots to talk about and the decision to put cheats in a game should be a logic one. Will it help the user entertain himself or just a way to make things too easy and take away from the experience you actually worked on to make. Oh well I think people and designers will give lots of reasons why they don't put them in some games anymore.
Achievements? meh personally they are a load of crap in my opinion... I mean It's an artificial way to increase game play time on a game... You know it is like the high score from the 80 games only that the things you have to do to get them doesn't require some outstanding force of skill.
If you actually read all I wrote then I salute you. You must be reading the A song of ice and fire book series and found new patient to see where thing lead hehe
Sorry, but you had to post about cheating on the internet? How can you be so careless? but wait till we have those mind-reading "gamer" headsets ready. This will make it much easier to spot punks like you!
saints row.
i dont get the dlc argument tho. just sounds like whining. Guns, and characters were never cheat material. its was God mode, Money, Items, NoClip.
What happened there is that noone wanted to develop content that wasn't a part of the main game; it's a 'waste of money', after all.
Wall of freaking text crits you for 1000pts of bleed damage to the eyes. I'm sure there's a wealth of info in there but please, break it up lol.
Tho i don't think i would have the patience for the 8bit hardcore anymore.
Personally I love that games are easier, if I can finish a game in 7 to 10 hours and have an awesome experience thats still at least 3 times as much entertainment as a big blockbuster film to me and then spend a few more hours messing around(multiplayer or whatever) and its been totally worth the money paid and effort of playing it. Also if a game is shorter and easier then the action scenes could be better paced eg call of duty or uncharted. I hate the shooting scenes in uncharted that go on and on as more and more waves arrive, to me that is the worst part of the whole experience because it feels frustrating as you keep thinking it should be over soon and then its not.
I know there are still cheats in a fair few pc games as has been said, my main issue was with console games. I have so many I would have liked to finish but never will.
I wish I could see the rest of these games. Sure it wouldnt be what the devs intended but Im sure its preferable to me never seeing the content in the end game at all?
Interesting to hear all these possible conclusions on the demise of cheats.
If games actually said on the box somewhere NOW WITH SECRET INVINCIBILITY CHEAT, I would treat that as a major feature and might even buy a game just because I now have no fear that it would end up on the pile of shame
hah. I worked on an MMO where all my assets have been packed into the end-game level. Guess I'll never see my own stuff ingame...
aw man that sucks, I guess if youre not physically there in the studio to try a testing or debug build it would be really hard to ever get to that stuff
I reckon all games should have cheats as an advertised feature on the box, or at least all games that devs feel could benefit from such a feature
I don't have any time for any SNES level difficulty, and I was never that good at the time anyway. Stress is for workplace, not relaxing time.
So I always thought cheats were good, I'd rent a game and if i was (inevitably) rubbish at it, I'd consult one of the A6 cheat books you got free with magazines and hope I had cheats in there. Level select was a poor mans invincibility; you still couldnt play the game, but you'd get to see just a little of each level.
Why they are not there anymore is probably explained on the first page. Developement time, money...
Then there are the invicible cheats that were there because imo the difficulty was most of the time poorly balanced and you needed them to finish the game.
Honestly i don't really have fun with games where you're so assisted that it's almost like watching a movie. Ofc it might be all pretty, but you always find more satisfaction when you struggle a bit. But that's another problem.
Skyrim - adjustable difficult while you play the game. I wish more games had that. Outright cheating is rather boring and I only resort to it if the gameplay outright sucks and I just want to see the gfx.
Funny, I usually want these codes on FPS games...
I do really miss cheats. I use them a lot in PC games for various reasons, but not ever to actually cheat. I've had to use them in Bethesda games to get around game-breaking bugs, most recently in Skyrim. I've also used them a lot in L4D to cruise around and take screenshots of the environments for reference.
There should be a movement to bring back fun cheats.
They haven't gone anywhere, you just have to pay for most of them, hah.
One cheat I'll never foget: IDKFA
Greatest days ever. It only works in games that they know youll be satisfied by making your own fun.
I am disappoint.