After a long break since my last character I decided to try my hand at hand painted texturing again. Pretty good fun (although a hell of a lot of hard work).
I think I may have to do a few more to really get into it but I learned a lot from it and its nice to go back and do something thats not normal mapped and can stand on its own with a simple diffuse map (I did cheat a bit though, I didn't have a concept so I did a quick dynasketch in ZBrush to give me an idea of how I wanted to approach the proportions and detail on the character).
Replies
I also think you could play with the colour values of the face and beard a bit more so they don't blend together so much.
Nice job dude. I just don't like the flat hair, seems odd on a Dwarf. But it looks good with th ehat.
Using Zbrush even if you don't bake a normal map is not a shame, you can extract a lot of infos from the highpoly, really useful as a base texture.
that's not allowed!!!! seriously, it's a great work! i think it doesn't make it less good that you have used a little zb for sketching, it's like doing an overpaint, so no matter!
really great stuff, i like that your hand painted texture has style! one of the things i find hard when hand painting is to make it a unique feel to it. that's what i can't do actually. so congrats on your work! awsome!
Added some fold detail on the back of the legs however not too much as im quite fond of the minimalistic look for this character.
Agreed, if I could do it again I would have created a solid feel similar to the beard.
Aye it can be pretty handy for an ambient occlusion/cavity bake. In this case I needed a concept and didn't want to approach the character blindfolded so I did a quick sculpt at the beginning, did a retopo of the sculpt and then hand painted the rest. The AO map was just a simple low poly mental ray bake in Max.
Think im ready to call this guy done now, im pretty satisfied with the end result and I think im ready to start on something new