I have really been struggling with making modular parts for an environment. I have read this tutorial, makes sense, I've tried the the part discussed covering meter based engines, and mine still will not work, parts overlap, crap just doesn't look right, things don't align, ect. I would rather not use vertex snapping as that's just sloppy.
Anyway. I can post images but it's nothing really important or worth noting, just what measurements should I use. I tried going, say, 1.0m x .5 meter, then I line them up with snap to grid, they overlap slightly. I just used straight meters, still having the same issue. So I don't know what I'm doing wrong. Thanks in advance.
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Also the origin is very important when setting up panels on a grid... the origin also needs to be on the same grid as the panel extents. UDN has a great page on this:
http://udn.epicgames.com/Two/WorkflowAndModularity.html#The%20Origin
In order to sync your power 2 grid from 3dsmax or maya with CE3, you'll need to use a custom grid in CE3.
16 units = 16 centimeters
This should make things easier texturing wise and modeling wise.
good starting point is 512 by 512 for 1 meter², depending on what platforms/scale you are planning for you can obviously go higher (or lower) from there on.
personally I think its easier to work with meters in max than to change the grid in CE3 and its also easier to work with real-world scales if you stick to the metric units.
and - what has been said before - try to think with 90° setups at least for the basic layout. once you are happy with spacing and everything, its always easy to make unique assets that can blend into your modular scene.