Hey Polycounter's, I usually sit back and am pretty hesitant about posting here - the talent is out of this world. That said, I've got a question for you all, I seek your wisdom.
I've recently been working on an art test and am at the final stages of it - the hair. From my experiments the below method works (although I don't have any renders of the hair on there yet), but am I crazy to do this or is this not a common practice? My reasoning behind this is I saved so much texture space and can just throw the hair planes on an alpha sheet - I just have to ensure there aren't any gaps in the hair.
Your input / feedback would be super helpful as I hope to have this finished by the weekend.
Thanks!
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Besides, if you keep it a bit simple, you should be able to get away with about as much texture space as his belt pouch - certainly not a whole lot of pixels. Plus you'll never be able to completely get rid of every single gap in the head without spending a lot of extra triangles; triangles that could ALSO have been spent on the scalp.
It's not crazy, but it's definitely un-ordinary, and quite risky.
Also think this belongs in tech talk