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Polypaint question

polycounter lvl 14
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NAIMA polycounter lvl 14
Hi I have amoel. On wich I placed a metal04 material , then I fill with a gray and in mrgb mode I drag drop a texture.....

ToughI see that is. Different from using a spotlight , because seems the texture is always kind of faded or influenced bythe material color or the filled color ....why that? How is possible to place a texture in this paint drop style without having to use spotlight . CouseI find the whole wheel round thing quite ankward and not smooth for workflow...

Any ideas orsugestions?

Thnx for any answer:) ...

Replies

  • almighty_gir
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    almighty_gir ngon master
    the amount of influence the fill colour has is down to the RGB level of the brush you're using to polypaint... if you're on 50% RGB, then when you paint, you'll still see 50% of the colour underneath.

    if you don't want influence from material or anything else, fill the object with the flat-colour material, and pure white colour, and then start polypainting with RGB set to 100%.
  • NAIMA
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    NAIMA polycounter lvl 14
    No I used100% ...when I exportto obj with polypaint and bake with xnormal I get only a colored piece lacking any texture detail....
  • cryrid
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    cryrid interpolator
    It could help to elaborate on what you call 'paint drop style'; I have no clue what you mean to be honest.

    Material does affect polypaint data because material is polypaint data and you're using MRGB. Flatcolor will give you 100% RGB value instead.
  • NAIMA
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    NAIMA polycounter lvl 14
    By drag drop I mean the drag texture mode ...
  • cryrid
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    cryrid interpolator
    The Drag Rectangle stroke?

    If it applies polypaint and xnormal doesn't bake it, then you'll have to recheck your xnormal settings to make sure that it's using vertex colors.
  • Popeye9
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    Popeye9 polycounter lvl 15
    If you are talking about the texture being faded on the edges when dragging try adjusting the focal shift. A negative number will harden it up with no fade similar to spotlight painting it.
  • NAIMA
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    NAIMA polycounter lvl 14
    No Xnormal bakes it but bakes only Vcolors , I mean while Zbrush I see nice slight light shades, shadows, etc in Xnormal just bakes a flat color map and what's more annoying seems quite pixellated , for the actual size I am using 4096x2048 I expected to be much more sharp and clean ....

    for the inzbrush drag rectangle stroke instead It really depends on what material I have under , if I use a plain white the texture looks really washed out and light , not like is inthe original ... The only way I am getting the exact texture is instead with the spotlihgt , but I am not really a fun of the system to draw with that , while I appreciate much more the drag rectangle ... and if worked woudl be better.....
  • almighty_gir
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    almighty_gir ngon master
    if the distance between each vertex is bigger than 1 pixel, then of course it's going to look low res.
  • cryrid
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    cryrid interpolator
    No Xnormal bakes it but bakes only Vcolors , I mean while Zbrush I see nice slight light shades, shadows, etc in Xnormal just bakes a flat color map

    So you want xnormal to bake the material information as well then? I think pics would really help.
  • Ruz
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    Ruz insane polycounter
    you are using the wrong brush. use the layer brush with rgb set to a hundred
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