Hi guys, I would like to ask u , how would u handle this scenario, I guess there are 3 options
-make grip as separate mesh, cap the whole gap on base (but I must have extra space in UVs)
-make handle as separate mesh, leave gap opened (but I can have problems with down view in portfolio
-"weld" grip to the base which would mean harder baking, a bit more of polys but I wouldnt need any extra space in UVs
(if there is better scenario, tell me
![:D :D](https://polycount.com/plugins/emojiextender/emoji/twitter/grin.png)
)
Thanks for respond
![JVXLF.jpg](http://i.imgur.com/JVXLF.jpg)
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