Blocking out armour pieces randomly in Maya - kind of a modelling experiment at this stage, pretty keen to just throw it all into Zbrush and see what happens.
other than his face, there's really not all that much that's beastly about him... the anatomy looks okay for the most part, by that i mean everything is in the right place. but you really need to work on softening some of those muscles... they look like they're just glued on in some places, the abs in particular.
almighty: I went through a short phase when I was going to turn this guy into the Beast from "Beauty and the Beast" and a female character I have on the go into Belle, the name has kind of stuck. Upper torso will definitely be softened once I've figured out just how much of it will be visible.
luke: Yep the beard is definitely just placeholder at the moment - its going to have curls, braids, ponytail and the whole business.
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luke: Yep the beard is definitely just placeholder at the moment - its going to have curls, braids, ponytail and the whole business.