Main Responsibilities:
Utilize assets, props, effects, and lighting to build visually stunning and technically efficient game spaces.
Work closely with the Art Director, Lead Artist and Lead Level Designer to understand and execute on both the creative and technical designs of the project.
Ensure a high level of refinement through play-testing, bug-fixing and tuning.
Contribute innovative and original ideas toward all aspects of the games production and development
Deliver work on time and according to schedule
Actively participate in the feedback loop (both accepting and providing) within the art and level design teams, as required.
Multitask effectively; prioritize competing demands, and follow through on details.
Qualifications:
A portfolio that demonstrates excellent concepting skills and range of style.
Experience in game engine fundamentals such as performance optimization, game engine tools, shaders, and scripting.
The ability to learn new software quickly, including our proprietary game engine.
Exemplary oral and written communication skills
A genuine enthusiasm and interest in video games.
Willing to relocate to Canada
Preferred Extras:
Experience with Maya, Photoshop and ZBrush or Mudbox highly beneficial.
Strong 3d modeling, texturing and UV-mapping skills