Hi guys, this is my first ever attempt at a weapon.
I followed a great tutorial I found on youtube but did my own thing when it came to texturing.
I modelled it in 3DS MAX, textured in Photoshop and it's rendered in Marmoset.
This is by no means finished, I've just been working on it for the past 3 days and wanted people's opinions on how I'm doing!
All crit welcome
NB: I didn't set out to create a photo-realistic exact copy of his shotgun, I wanted mine to be more stylised.
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Texture sheets (Diffuse, Spec, Normal):