Any tips or techniques anyone can share about how to unwrap this Sofa?
![43195123.jpg](http://img837.imageshack.us/img837/5563/43195123.jpg)
I did a search and saw a
thread that showed kind of what I should do, but unfortunately I went from high poly to low poly and I can't think of an efficient way to get rid of the bumps on the back of the couch.
![:( :(](https://polycount.com/plugins/emojiextender/emoji/twitter/frown.png)
The High Poly
![finishedhpcouch.jpg](http://img404.imageshack.us/img404/6301/finishedhpcouch.jpg)
Replies
Anything that is currently taking up vertices that isn't adding anything to that silhouette, needs to go. Every single vertex needs to be stored, read, stored in VRAM, read from VRAM, transformed, in some cases lit, and on and on.
Look in the thread you posted.
Their low poly is JUST silhouette. Everything else is gone.
In your case I'd be deleting most of the cases and edges and bridging them to make a low poly, but there's lots of ways of doing it.